Additions:
Additions:
Additions:
Deletions:
- Foreplay/Long Time (Short)
- Kids in America
Deletions:
Additions:
The most common strategy is to play one quick scale at the beginning of the Big Rock Ending, then play scales or zig-zags throughout the rest of the Big Rock Ending, and then to play one final quick scale at the end of the Big Rock Ending. People using the
Strat can also use the solo buttons, a random flail up and down on them, to maximize their BRE points. This is what gives the Strat an advantage over other guitars when it comes to BREs.
Deletions:
The most common strategy is to play one quick scale at the beginning of the Big Rock Ending, then play scales or zig-zags throughout the rest of the Big Rock Ending, and then to play one final quick scale at the end of the Big Rock Ending. People using the
Strat can also use to solo buttons, a random flail up and down on them, to maximize their BRE points. This is what gives the Strat an advantage over other guitars when it comes to BREs.
Additions:
To calculate the theoretical maximum points for any given BRE the following equation can be used (t being length of BRE in seconds):
t*500+750=maximum score
- Play all five frets as close to the beginning of the Big Rock Ending as possible.
- Play all five frets as close to to the end of the Big Rock Ending as possible.
- Play each fret at least every 1.5 seconds during the Big Rock Ending.
The most common strategy is to play one quick scale at the beginning of the Big Rock Ending, then play scales or zig-zags throughout the rest of the Big Rock Ending, and then to play one final quick scale at the end of the Big Rock Ending. People using the
Strat can also use to solo buttons, a random flail up and down on them, to maximize their BRE points. This is what gives the Strat an advantage over other guitars when it comes to BREs.
Vocalists gain no points on their own for big rock endings and do not have BREs when played solo, but when they activate during the BRE in multiplayer they give other band members additional points for each note hit.
- Alive
- All Right Now
- Baba O'Riley
- Back in Black (Live)
- Black Hole Sun
- Bad to the Bone
- Bodhitsattva
- Can't Let Go
- Celebrity Skin
- Cheeseburger in Paradise
- Cherry Bomb
- Cherub Rock
- Detroit Rock City
- Dirty Deeds Done Dirt Cheap (Live)
- (Don't Fear) The Reaper
- Down at the Whiskey
- Fire Your Guns (Live)
- Flirtin' With Disaster
- For Those About To Rock (We Salute You) (Live)
- Foreplay/Long Time
- Foreplay/Long Time (Short)
- Green Grass and High Tides
- Hard to Handle
- Heatseeker (Live)
- Hell Ain't A Bad Place To Be (Live)
- Hells Bells (Live)
- Here It Goes Again
- Heroes
- High Voltage (Live)
- Highway Star
- Highway To Hell (Live)
- Jailbreak (Live)
- Kids in America
- Kickstart My Heart
- Leaving Here
- Let There Be Rock
- Let There Be Rock (Live)
- Limelight
- Limelight (Original Version)
- Manu Chao
- Margaritaville
- Mississippi Queen
- My Generation (Live at Leeds)
- N.I.B.
- Nightmare
- Paranoid
- Pretend We're Dead
- Promised Land
- Run to the Hills
- Screaming for Vengeance
- Shake
- Shoot to Thrill (Live)
- Shooting Star
- Stay Away
- T.N.T. (Live)
- The Conjuring
- The Hand That Feeds
- The Jack (Live)
- Through Being Cool
- Timmy and the Lords of the Underworld
- Tom Sawyer
- Train Kept a Rollin'
- Vasoline
- War Pigs
- Wave of Mutilation
- Welcome Home
- Whole Lotta Rosie (Live)
- Working Man
- Working Man (Vault Edition)
- You Shook Me All Night Long (Live)
- Young Man Blues (Live at Leeds)
Deletions:
#Play all five frets as close to the beginning of the Big Rock Ending as possible.
#Play all five frets as close to to the end of the Big Rock Ending as possible.
#Play each fret at least every 1.5 seconds during the Big Rock Ending.
The most common strategy is to play one quick scale at the beginning of the Big Rock Ending, then play scales or zig-zags throughout the rest of the Big Rock Ending, and then to play one final quick scale at the end of the Big Rock Ending. People using the strat can also use to solo buttons, a random flail up and down on them, to maximize their BRE points. This is what gives the strat an advantage over other guitars when it comes to BREs.
Vocalists gain no points on their own for big rock endings, but when they activate during the BRE they give other band members additional points for each note hit.
Edited on
2008-10-08 05:23:18 by Kadir
[changed words around for readability. also, more headers]
Additions:
Big rock endings (or BREs) are a feature of the
Rock Band⇒ series. On select songs, the ending displays open lanes and becomes a free-for-all of playing for points. The more one plays during a big rock ending, the more points one can potentially gain.
After a big rock ending, there are always a few notes which must be hit by the entire band or all the points that the BRE would have given are lost.
Guitar and Bass
Each fret is worth an initial value of 150 points, and afterwards, the fret's value "recharges" until the fret is no longer lit up and is once again worth 150 points. The recharge time is approximately 1.5 seconds and is not determined by tempo. Because of the way the value recharges, as long as each fret is played at least once every 1.5 seconds, the same number of points are awarded. To get the most possible points, you need to:
#Play all five frets as close to the beginning of the Big Rock Ending as possible.
#Play all five frets as close to to the end of the Big Rock Ending as possible.
#Play each fret at least every 1.5 seconds during the Big Rock Ending.
The most common strategy is to play one quick scale at the beginning of the Big Rock Ending, then play scales or zig-zags throughout the rest of the Big Rock Ending, and then to play one final quick scale at the end of the Big Rock Ending. People using the strat can also use to solo buttons, a random flail up and down on them, to maximize their BRE points. This is what gives the strat an advantage over other guitars when it comes to BREs.
Drums
Drums work in a similar fashion to guitar/bass, except that the entire drum kit acts like a single fret rather than each drum being individual like the guitar's frets. The initial point value is 750. The recharge time is 1.5 seconds, like bass/guitar. Because of this, as long as you hit a drum, any drum, at least once every 1.5 seconds, you will get the same amount of points as someone who hits all the drums every 0.5 seconds, giving you a lot of freedom in what you want to play. To maximize points, you still need to hit a drum as close to the beginning and end of the BRE as possible.
Vocals
Deletions:
Big rock endings (or BREs) are a feature of the
Rock Band⇒ series. On select songs, the ending displays open lanes and becomes a free-for-all of playing for points. The more one plays during a big rock ending, the more points one can potentially gain. However, there are always a few notes after the big rock ending which must be hit successfully by all members of the band, or all points gained by the BRE are lost.
For Guitar and Bass, each fret is worth an initial value of 150 points, and afterwards, the fret's value "recharges" until the fret is no longer lit up and is once again worth 150 points. The recharge time is approximately 1.5 seconds and is not determined by tempo. The value recharges in a way such that as long as there is no time span of 1.5 seconds in which the fret is not played, the same number of points is awarded. This means that to get the most possible points, you need to play each of the five frets as close to the beginning of the Big Rock Ending as possible and also as close to the end of the Big Rock Ending as possible, and you also need to make sure you there is no time span of 1.5 seconds in the middle of the Big Rock Ending in which one fret is not played. The most common strategy is to play one quick scale at the beginning of the Big Rock Ending, then play scales or zig-zags throughout the rest of the Big Rock Ending, and then to play one final quick scale at the end of the Big Rock Ending. People using the strat can also use to solo buttons, a random flail up and down on them, to maximize their BRE points. This is what gives the strat an advantage over over guitars when it comes to BREs.
Drums work in a similar fashion, except that rather than each drum being individual like the guitar's frets, each drum and the bass pedal corresponds to the same recharging point count, which maxes out at 750. The recharge time is also 1.5 seconds. Unlike guitar and bass, as long as you hit a drum every 1.5 seconds, you will gain the same amount of points. The differences are determined by how soon you start hitting, and how late you stop in a BRE.
Additions:
Additions:
For Guitar and Bass, each fret is worth an initial value of 150 points, and afterwards, the fret's value "recharges" until the fret is no longer lit up and is once again worth 150 points. The recharge time is approximately 1.5 seconds and is not determined by tempo. The value recharges in a way such that as long as there is no time span of 1.5 seconds in which the fret is not played, the same number of points is awarded. This means that to get the most possible points, you need to play each of the five frets as close to the beginning of the Big Rock Ending as possible and also as close to the end of the Big Rock Ending as possible, and you also need to make sure you there is no time span of 1.5 seconds in the middle of the Big Rock Ending in which one fret is not played. The most common strategy is to play one quick scale at the beginning of the Big Rock Ending, then play scales or zig-zags throughout the rest of the Big Rock Ending, and then to play one final quick scale at the end of the Big Rock Ending. People using the strat can also use to solo buttons, a random flail up and down on them, to maximize their BRE points. This is what gives the strat an advantage over over guitars when it comes to BREs.
Deletions:
For Guitar and Bass, each fret is worth an initial value of 150 points, and afterwards, the fret's value "recharges" until the fret is no longer lit up and is once again worth 150 points. The recharge time is approximately 1.5 seconds and is not determined by tempo. The value recharges in a way such that as long as there is no time span of 1.5 seconds in which the fret is not played, the same number of points is awarded. This means that to get the most possible points, you need to play each of the five frets as close to the beginning of the Big Rock Ending as possible and also as close to the end of the Big Rock Ending as possible, and you also need to make sure you there is no time span of 1.5 seconds in the middle of the Big Rock Ending in which one fret is not played. The most common strategy is to play one quick scale at the beginning of the Big Rock Ending, then play scales or zig-zags throughout the rest of the Big Rock Ending, and then to play one final quick scale at the end of the Big Rock Ending.
Additions:
For Guitar and Bass, each fret is worth an initial value of 150 points, and afterwards, the fret's value "recharges" until the fret is no longer lit up and is once again worth 150 points. The recharge time is approximately 1.5 seconds and is not determined by tempo. The value recharges in a way such that as long as there is no time span of 1.5 seconds in which the fret is not played, the same number of points is awarded. This means that to get the most possible points, you need to play each of the five frets as close to the beginning of the Big Rock Ending as possible and also as close to the end of the Big Rock Ending as possible, and you also need to make sure you there is no time span of 1.5 seconds in the middle of the Big Rock Ending in which one fret is not played. The most common strategy is to play one quick scale at the beginning of the Big Rock Ending, then play scales or zig-zags throughout the rest of the Big Rock Ending, and then to play one final quick scale at the end of the Big Rock Ending.
Drums work in a similar fashion, except that rather than each drum being individual like the guitar's frets, each drum and the bass pedal corresponds to the same recharging point count, which maxes out at 750. The recharge time is also 1.5 seconds. Unlike guitar and bass, as long as you hit a drum every 1.5 seconds, you will gain the same amount of points. The differences are determined by how soon you start hitting, and how late you stop in a BRE.
Deletions:
For Guitar and Bass, each fret is worth an initial value of 150 points, and afterwards, the fret's value "recharges" until the fret is no longer lit up and is once again worth 150 points. The recharge time is approximately 1.5 seconds and is not determined by tempo.
Drums work in a similar fashion, except that rather than each drum being individual like the guitar's frets, each drum corresponds to the same recharging point count, which maxes out at 750. The recharge time is also 1.5 seconds. Unlike guitar and bass, as long as you hit a drum every 1.5 seconds, you will gain the same amount of points. The differences are determined by how soon you start hitting, and how late you stop in a BRE.
Additions:
Drums work in a similar fashion, except that rather than each drum being individual like the guitar's frets, each drum corresponds to the same recharging point count, which maxes out at 750. The recharge time is also 1.5 seconds. Unlike guitar and bass, as long as you hit a drum every 1.5 seconds, you will gain the same amount of points. The differences are determined by how soon you start hitting, and how late you stop in a BRE.
Deletions:
Drums work in a similar fashion, except that rather than each drum being individual like the guitar's frets, each drum corresponds to the same recharging point count, which maxes out at 750. The recharge time is also 1.5 seconds.
Additions:
Additions:
Deletions:
Additions:
Deletions:
Additions:
Deletions:
- Screaming for Vengeance
- Shake
Additions:
Deletions:
- Nightmare
- Paranoid
- Promised Land
- Run to the Hills
- The Hand That Feeds
- Train Kept a Rollin'
- Vasoline
- War Pigs
- Welcome Home
- Working Man (Cover)
- Working Man (Vault Edition)
Additions:
Deletions:
Additions:
Deletions:
- Hard to Handle
- Here It Goes Again
- Heroes
- Highway Star
- Leaving Here
- Limelight
- Manu Chao
Additions:
Deletions:
The oldest known version of this page was edited on
2008-10-06 00:44:49 by ManfredvonKarma
[Created BRE table. (Thanks krim et al for scoring info.)]
Big Rock Ending
Big rock endings (or BREs) are a feature of the
Rock Band⇒ series. On select songs, the ending displays open lanes and becomes a free-for-all of playing for points. The more one plays during a big rock ending, the more points one can potentially gain. However, there are always a few notes after the big rock ending which must be hit successfully by all members of the band, or all points gained by the BRE are lost.
Scoring
For Guitar and Bass, each fret is worth an initial value of 150 points, and afterwards, the fret's value "recharges" until the fret is no longer lit up and is once again worth 150 points. The recharge time is approximately 1.5 seconds and is not determined by tempo.
Drums work in a similar fashion, except that rather than each drum being individual like the guitar's frets, each drum corresponds to the same recharging point count, which maxes out at 750. The recharge time is also 1.5 seconds.
Vocalists gain no points on their own for big rock endings, but when they activate during the BRE they give other band members additional points for each note hit.
List of Songs With Big Rock Endings
Category:
CategoryGameMechanics