Additions:
Rock Band (360/PS3) unpatched, Track Packs
Deletions:
Rock Band (360/PS3) unpatched, AC/DC Live Track Pack
Additions:
Highlighted cells indicate values that are different from patched RB1 (and RB2)
Deletions:
Highlighted cells indicate values that are different from patched RB1
Additions:
Rock Band (PS2 Version), Rock Band 2 (PS2 Version)
Rock Band 2 (360/PS3)
Deletions:
Rock Band (PS2 Version)
Rock Band 2
Edited on
2009-01-04 22:59:44 by Kawigi
[Adding changed formula for RB2, since it doesn't use the percussion multiplier.]
Additions:
The general formula for determining a cutoff in Rock Band is:
Or for Rock Band 2:
cutoff_score = average_multiplier * (total_base_score + num_vocal_percussion * 25)
Deletions:
The general formula for determining a cutoff in Rock Band or Rock Band 2 is:
Additions:
Rock Band (360/PS3) unpatched, AC/DC Live Track Pack
Rock Band (360/PS3) with Sept 4, 2008 patch
Deletions:
Rock Band (unpatched)
Rock Band (with Sept 4, 2008 patch)
Edited on
2008-10-14 19:06:59 by Deimos
[added RB for PS2, maybe should be in a different spot]
Additions:
Rock Band (PS2 Version)
Highlighted cells indicate values that are different from patched RB1
<tr><td>Guitar</td><td>0.21</td><td>0.46</td><td>0.77</td><td style="background:#ff6">1.86</td><td style="background:#ff6">3.10</td><td style="background:#ff6">4.20</td></tr>
<tr><td>Bass</td><td style="background:#ff6">0.32</td><td style="background:#ff6">0.69</td><td style="background:#ff6">1.15</td><td style="background:#ff6">2.76</td><td style="background:#ff6">4.60</td><td style="background:#ff6">6.20</td></tr>
<tr><td>Drums</td><td>0.21</td><td>0.46</td><td>0.77</td><td style="background:#ff6">1.86</td><td style="background:#ff6">3.10</td><td style="background:#ff6">4.20</td></tr>
<tr><td>Vocals</td><td>0.21</td><td>0.46</td><td>0.77</td><td style="background:#ff6">1.86</td><td style="background:#ff6">3.10</td><td style="background:#ff6">4.20</td></tr>
<tr><td>Guitar + Bass</td><td style="background:#ff6">0.29</td><td style="background:#ff6">0.62</td><td style="background:#ff6">1.03</td><td style="background:#ff6">2.49</td><td style="background:#ff6">4.15</td><td style="background:#ff6">5.80</td></tr>
<tr><td>Guitar + Drums</td><td style="background:#ff6">0.24</td><td style="background:#ff6">0.51</td><td style="background:#ff6">0.85</td><td style="background:#ff6">2.04</td><td style="background:#ff6">3.40</td><td style="background:#ff6">4.80</td></tr>
<tr><td>Guitar + Vocals</td><td style="background:#ff6">0.24</td><td style="background:#ff6">0.51</td><td style="background:#ff6">0.85</td><td style="background:#ff6">2.04</td><td style="background:#ff6">3.40</td><td style="background:#ff6">4.80</td></tr>
<tr><td>Bass + Drums</td><td style="background:#ff6">0.29</td><td style="background:#ff6">0.62</td><td style="background:#ff6">1.03</td><td style="background:#ff6">2.49</td><td style="background:#ff6">4.15</td><td style="background:#ff6">5.80</td></tr>
<tr><td>Bass + Vocals</td><td style="background:#ff6">0.29</td><td style="background:#ff6">0.62</td><td style="background:#ff6">1.03</td><td style="background:#ff6">2.49</td><td style="background:#ff6">4.15</td><td style="background:#ff6">5.80</td></tr>
<tr><td>Drums + Vocals</td><td style="background:#ff6">0.24</td><td style="background:#ff6">0.51</td><td style="background:#ff6">0.85</td><td style="background:#ff6">2.04</td><td style="background:#ff6">3.40</td><td style="background:#ff6">4.80</td></tr>
<tr><td>Guitar + Bass + Drums</td><td style="background:#ff6">0.31</td><td style="background:#ff6">0.66</td><td style="background:#ff6">1.10</td><td style="background:#ff6">2.64</td><td style="background:#ff6">4.40</td><td style="background:#ff6">6.46</td></tr>
<tr><td>Guitar + Bass + Vocals</td><td style="background:#ff6">0.31</td><td style="background:#ff6">0.66</td><td style="background:#ff6">1.10</td><td style="background:#ff6">2.64</td><td style="background:#ff6">4.40</td><td style="background:#ff6">6.46</td></tr>
<tr><td>Guitar + Drums + Vocals</td><td style="background:#ff6">0.27</td><td style="background:#ff6">0.58</td><td style="background:#ff6">0.97</td><td style="background:#ff6">2.34</td><td style="background:#ff6">3.90</td><td style="background:#ff6">5.80</td></tr>
<tr><td>Bass + Drums + Vocals</td><td style="background:#ff6">0.31</td><td style="background:#ff6">0.66</td><td style="background:#ff6">1.10</td><td style="background:#ff6">2.64</td><td style="background:#ff6">4.40</td><td style="background:#ff6">6.46</td></tr>
<tr><td>Guitar + Bass + Drums + Vocals</td><td>0.35</td><td style="background:#ff6">0.75</td><td style="background:#ff6">1.24</td><td style="background:#ff6">2.98</td><td style="background:#ff6">4.97</td><td style="background:#ff6">7.70</td></tr>
Additions:
Rock Band (with Sept 4, 2008 patch)
Deletions:
Rock Band (with Sept 4, 2007 patch)
Additions:
Rock Band (with Sept 4, 2007 patch)
Deletions:
Rock Band (with cutoff patch)
Additions:
The general formula for determining a cutoff in Rock Band or Rock Band 2 is:
cutoff_score = average_multiplier * total_base_score + ceiling(num_vocal_percussion * percussion_multiplier)
average_multiplier - value taken from the tables shown below
total_base_score - the sum of the base scores for all instruments involved in the performance
- Guitar: base score = all notes played at 1x multiplier, all sustains held fully
- Bass: base score = all notes played at 1x multiplier, all sustains held fully
- Drums: base score = all notes played at 1x multiplier, including all notes under all fills
- Vocals: base score = number of phrases * max points per phrase (varies by difficulty)
num_vocal_percussion - the number of percussion notes in the vocals chart, zero if vocals not involved
percussion_multiplier - varies depending on cutoff
- 1 star: 31.25
- 2 stars: 62.5
- 3 stars: 93.75
- 4 stars: 112.5
- 5 stars: 125
- gold stars: 125
Deletions:
The general formula for determining a cutoff is:
cutoff_score = average_multiplier * total_base_score + ceil(num_vocal_percussion * perc_mult)
Finish explanation of formula, include percussion_term multiplier values (31.25, 62.5, 93.75, 112.5, 125, 125)
Guitar Hero
Stub
Guitar Hero 2/80s/3
Stub
Additions:
Rock Band Formula
The general formula for determining a cutoff is:
cutoff_score = average_multiplier * total_base_score + ceil(num_vocal_percussion * perc_mult)
Finish explanation of formula, include percussion_term multiplier values (31.25, 62.5, 93.75, 112.5, 125, 125)
Rock Band 2
Highlighted cells indicate changed values from patched RB1
<tr><td>Guitar</td><td>0.21</td><td>0.46</td><td>0.77</td><td>1.85</td><td>3.08</td><td>4.52</td></tr>
<tr><td>Bass</td><td>0.21</td><td>0.50</td><td>0.90</td><td>2.77</td><td>4.62</td><td>6.78</td></tr>
<tr><td>Drums</td><td>0.21</td><td>0.46</td><td>0.77</td><td>1.85</td><td>3.08</td><td>4.29</td></tr>
<tr><td>Vocals</td><td>0.21</td><td>0.46</td><td>0.77</td><td>1.85</td><td>3.08</td><td style="background:#ff6">4.18</td></tr>
<tr><td>Guitar + Bass</td><td>0.25</td><td>0.60</td><td>0.99</td><td>2.73</td><td>4.55</td><td>6.95</td></tr>
<tr><td>Guitar + Drums</td><td>0.25</td><td>0.54</td><td>0.91</td><td>2.18</td><td>3.64</td><td>5.28</td></tr>
<tr><td>Guitar + Vocals</td><td>0.25</td><td>0.54</td><td>0.91</td><td>2.18</td><td>3.64</td><td style="background:#ff6">5.28</td></tr>
<tr><td>Bass + Drums</td><td>0.25</td><td>0.60</td><td>0.99</td><td>2.73</td><td>4.55</td><td>6.60</td></tr>
<tr><td>Bass + Vocals</td><td>0.25</td><td>0.60</td><td>0.99</td><td>2.73</td><td>4.55</td><td style="background:#ff6">6.60</td></tr>
<tr><td>Drums + Vocals</td><td>0.25</td><td>0.54</td><td>0.91</td><td>2.18</td><td>3.64</td><td style="background:#ff6">5.18</td></tr>
<tr><td>Guitar + Bass + Drums</td><td>0.29</td><td>0.63</td><td>1.05</td><td>2.94</td><td>4.90</td><td>7.31</td></tr>
<tr><td>Guitar + Bass + Vocals</td><td>0.29</td><td>0.63</td><td>1.05</td><td>2.94</td><td>4.90</td><td style="background:#ff6">7.31</td></tr>
<tr><td>Guitar + Drums + Vocals</td><td>0.29</td><td>0.63</td><td>1.05</td><td>2.52</td><td>4.20</td><td>6.27</td></tr>
<tr><td>Bass + Drums + Vocals</td><td>0.29</td><td>0.63</td><td>1.05</td><td>2.94</td><td>4.90</td><td>7.31</td></tr>
<tr><td>Guitar + Bass + Drums + Vocals</td><td>0.35</td><td>0.80</td><td>1.34</td><td>3.21</td><td>5.35</td><td>8.16</td></tr>
Deletions:
Needs explanations of how to get base score for guitar/drums, perhaps that deserves its own page?
Additions:
Rock Band (unpatched)
Instruments | 1* | 2* | 3* | 4* | 5* | gold* |
Guitar | 0.21 | 0.46 | 0.77 | 1.85 | 3.08 | 4.68 |
Bass | 0.32 | 0.69 | 1.15 | 2.77 | 4.62 | 7.02 |
Drums | 0.21 | 0.46 | 0.77 | 1.85 | 3.08 | 4.44 |
Vocals | 0.21 | 0.46 | 0.77 | 1.85 | 3.08 | 4.68 |
Guitar + Bass | 0.32 | 0.68 | 1.14 | 2.73 | 4.55 | 7.55 |
Guitar + Drums | 0.25 | 0.54 | 0.91 | 2.18 | 3.64 | 5.73 |
Guitar + Vocals | 0.25 | 0.54 | 0.91 | 2.18 | 3.64 | 6.04 |
Bass + Drums | 0.32 | 0.68 | 1.14 | 2.73 | 4.55 | 7.17 |
Bass + Vocals | 0.32 | 0.68 | 1.14 | 2.73 | 4.55 | 7.55 |
Drums + Vocals | 0.25 | 0.54 | 0.91 | 2.18 | 3.64 | 5.73 |
Guitar + Bass + Drums | 0.34 | 0.74 | 1.23 | 2.94 | 4.90 | 8.20 |
Guitar + Bass + Vocals | 0.34 | 0.74 | 1.23 | 2.94 | 4.90 | 8.63 |
Guitar + Drums + Vocals | 0.29 | 0.63 | 1.05 | 2.52 | 4.20 | 7.03 |
Bass + Drums + Vocals | 0.34 | 0.74 | 1.23 | 2.94 | 4.90 | 8.20 |
Guitar + Bass + Drums + Vocals | 0.35 | 0.80 | 1.34 | 3.21 | 5.35 | 9.36 |
Rock Band (with cutoff patch)
Highlighted cells indicate values that were changed by the patch
Instruments | 1* | 2* | 3* | 4* | 5* | gold* |
Guitar | 0.21 | 0.46 | 0.77 | 1.85 | 3.08 | 4.52 |
Bass | 0.21 | 0.50 | 0.90 | 2.77 | 4.62 | 6.78 |
Drums | 0.21 | 0.46 | 0.77 | 1.85 | 3.08 | 4.29 |
Vocals | 0.21 | 0.46 | 0.77 | 1.85 | 3.08 | 4.52 |
Guitar + Bass | 0.25 | 0.60 | 0.90 | 2.73 | 4.55 | 6.95 |
Guitar + Drums | 0.25 | 0.54 | 0.91 | 2.18 | 3.64 | 5.28 |
Guitar + Vocals | 0.25 | 0.54 | 0.91 | 2.18 | 3.64 | 5.56 |
Bass + Drums | 0.25 | 0.60 | 0.99 | 2.73 | 4.55 | 6.60 |
Bass + Vocals | 0.25 | 0.60 | 0.99 | 2.73 | 4.55 | 6.95 |
Drums + Vocals | 0.25 | 0.54 | 0.91 | 2.18 | 3.64 | 5.28 |
Guitar + Bass + Drums | 0.29 | 0.63 | 1.05 | 2.94 | 4.90 | 7.31 |
Guitar + Bass + Vocals | 0.29 | 0.63 | 1.05 | 2.94 | 4.90 | 7.70 |
Guitar + Drums + Vocals | 0.29 | 0.63 | 1.05 | 2.52 | 4.20 | 6.27 |
Bass + Drums + Vocals | 0.29 | 0.63 | 1.05 | 2.94 | 4.90 | 7.31 |
Guitar + Bass + Drums + Vocals | 0.35 | 0.80 | 1.34 | 3.21 | 5.35 | 8.16 |
Deletions:
Rock Band 2
Guitar
Formula: cutoff_score = avg_mult * base_score;
- 1 star: avg_mult = 0.21
- 2 stars: avg_mult = 0.46
- 3 stars: avg_mult = 0.77
- 4 stars: avg_mult = 1.85
- 5 stars: avg_mult = 3.08
- gold stars: avg_mult = 4.52
Bass
Formula: cutoff_score = avg_mult * base_score;
- 1 star: avg_mult = 0.21
- 2 stars: avg_mult = 0.50
- 3 stars: avg_mult = 0.90
- 4 stars: avg_mult = 2.77
- 5 stars: avg_mult = 4.62
- gold stars: avg_mult = 6.78
Drums
Formula: cutoff_score = avg_mult * base_score;
- 1 star: avg_mult = 0.21
- 2 stars: avg_mult = 0.46
- 3 stars: avg_mult = 0.77
- 4 stars: avg_mult = 1.85
- 5 stars: avg_mult = 3.08
- gold stars: avg_mult = 4.29
Vocals
Formula: cutoff_score = avg_mult * points_per_phrase * num_phrases + ceil(num_percussion * perc_mult)
- 1 star: avg_mult = 0.21, perc_mult = 31.25
- 2 stars: avg_mult = 0.46, perc_mult = 62.5
- 3 stars: avg_mult = 0.77, perc_mult = 93.75
- 4 stars: avg_mult = 1.85, perc_mult = 112.5
- 5 stars: avg_mult = 3.08, perc_mult = 125
- gold stars: avg_mult = 4.18, perc_mult = 125
Deletions:
Rock Band (original)
- gold stars: avg_mult = 4.68
- 1 star: avg_mult = 0.32
- 2 stars: avg_mult = 0.69
- 3 stars: avg_mult = 1.15
- gold stars: avg_mult = 7.02
- gold stars: avg_mult = 4.44
- gold stars: avg_mult = 4.68, perc_mult = 125
Rock Band (with cutoff patch)
- gold stars: avg_mult = 4.52, perc_mult = 125
Additions:
- gold stars: avg_mult = 4.18, perc_mult = 125
Additions:
Formula: cutoff_score = avg_mult * base_score;
- 1 star: avg_mult = 0.21
- 2 stars: avg_mult = 0.46
- 3 stars: avg_mult = 0.77
- 4 stars: avg_mult = 1.85
- 5 stars: avg_mult = 3.08
- gold stars: avg_mult = 4.68
Formula: cutoff_score = avg_mult * base_score;
- 1 star: avg_mult = 0.32
- 2 stars: avg_mult = 0.69
- 3 stars: avg_mult = 1.15
- 4 stars: avg_mult = 2.77
- 5 stars: avg_mult = 4.62
- gold stars: avg_mult = 7.02
Formula: cutoff_score = avg_mult * base_score;
- 1 star: avg_mult = 0.21
- 2 stars: avg_mult = 0.46
- 3 stars: avg_mult = 0.77
- 4 stars: avg_mult = 1.85
- 5 stars: avg_mult = 3.08
- gold stars: avg_mult = 4.44
Formula: cutoff_score = avg_mult * points_per_phrase * num_phrases + ceil(num_percussion * perc_mult)
- 1 star: avg_mult = 0.21, perc_mult = 31.25
- 2 stars: avg_mult = 0.46, perc_mult = 62.5
- 3 stars: avg_mult = 0.77, perc_mult = 93.75
- 4 stars: avg_mult = 1.85, perc_mult = 112.5
- 5 stars: avg_mult = 3.08, perc_mult = 125
- gold stars: avg_mult = 4.68, perc_mult = 125
Formula: cutoff_score = avg_mult * base_score;
- 1 star: avg_mult = 0.21
- 2 stars: avg_mult = 0.46
- 3 stars: avg_mult = 0.77
- 4 stars: avg_mult = 1.85
- 5 stars: avg_mult = 3.08
- gold stars: avg_mult = 4.52
Formula: cutoff_score = avg_mult * base_score;
- 1 star: avg_mult = 0.21
- 2 stars: avg_mult = 0.50
- 3 stars: avg_mult = 0.90
- 4 stars: avg_mult = 2.77
- 5 stars: avg_mult = 4.62
- gold stars: avg_mult = 6.78
Formula: cutoff_score = avg_mult * base_score;
- 1 star: avg_mult = 0.21
- 2 stars: avg_mult = 0.46
- 3 stars: avg_mult = 0.77
- 4 stars: avg_mult = 1.85
- 5 stars: avg_mult = 3.08
- gold stars: avg_mult = 4.29
Formula: cutoff_score = avg_mult * points_per_phrase * num_phrases + ceil(num_percussion * perc_mult)
- 1 star: avg_mult = 0.21, perc_mult = 31.25
- 2 stars: avg_mult = 0.46, perc_mult = 62.5
- 3 stars: avg_mult = 0.77, perc_mult = 93.75
- 4 stars: avg_mult = 1.85, perc_mult = 112.5
- 5 stars: avg_mult = 3.08, perc_mult = 125
- gold stars: avg_mult = 4.52, perc_mult = 125
Deletions:
Formula: avg_mult = score / base_score;
- 1 star: avg_mult >= 0.21
- 2 stars: avg_mult >= 0.46
- 3 stars: avg_mult >= 0.77
- 4 stars: avg_mult >= 1.85
- 5 stars: avg_mult >= 3.08
- gold stars: avg_mult >= 4.68
Formula: avg_mult = score / base_score;
- 1 star: avg_mult >= 0.32
- 2 stars: avg_mult >= 0.69
- 3 stars: avg_mult >= 1.15
- 4 stars: avg_mult >= 2.77
- 5 stars: avg_mult >= 4.62
- gold stars: avg_mult >= 7.02
Formula: avg_mult = score / base_score;
- 1 star: avg_mult >= 0.21
- 2 stars: avg_mult >= 0.46
- 3 stars: avg_mult >= 0.77
- 4 stars: avg_mult >= 1.85
- 5 stars: avg_mult >= 3.08
- gold stars: avg_mult >= 4.44
Need to figure out a good way to write this formula
- 1 star: avg_mult >= 0.21
- 2 stars: avg_mult >= 0.46
- 3 stars: avg_mult >= 0.77
- 4 stars: avg_mult >= 1.85
- 5 stars: avg_mult >= 3.08
- gold stars: avg_mult >= 4.68
Formula: avg_mult = score / base_score;
- 1 star: avg_mult >= 0.21
- 2 stars: avg_mult >= 0.46
- 3 stars: avg_mult >= 0.77
- 4 stars: avg_mult >= 1.85
- 5 stars: avg_mult >= 3.08
- gold stars: avg_mult >= 4.52
Formula: avg_mult = score / base_score;
- 1 star: avg_mult >= 0.21
- 2 stars: avg_mult >= 0.50
- 3 stars: avg_mult >= 0.90
- 4 stars: avg_mult >= 2.77
- 5 stars: avg_mult >= 4.62
- gold stars: avg_mult >= 6.78
Formula: avg_mult = score / base_score;
- 1 star: avg_mult >= 0.21
- 2 stars: avg_mult >= 0.46
- 3 stars: avg_mult >= 0.77
- 4 stars: avg_mult >= 1.85
- 5 stars: avg_mult >= 3.08
- gold stars: avg_mult >= 4.29
Need to figure out a good way to write this formula
- 1 star: avg_mult >= 0.21
- 2 stars: avg_mult >= 0.46
- 3 stars: avg_mult >= 0.77
- 4 stars: avg_mult >= 1.85
- 5 stars: avg_mult >= 3.08
- gold stars: avg_mult >= 4.52
Additions:
- gold stars: avg_mult >= 4.52
- 2 stars: avg_mult >= 0.50
- 3 stars: avg_mult >= 0.90
- gold stars: avg_mult >= 6.78
- gold stars: avg_mult >= 4.29
- gold stars: avg_mult >= 4.52
No differences.
Cutoff Formulas
This page details the formulas/methods used in various games to determine which star rating to award a player.
Needs explanations of how to get base score for guitar/drums, perhaps that deserves its own page?
Guitar Hero
Stub
Guitar Hero 2/80s/3
Stub
Rock Band (original)
Guitar
Formula: avg_mult = score / base_score;
- 1 star: avg_mult >= 0.21
- 2 stars: avg_mult >= 0.46
- 3 stars: avg_mult >= 0.77
- 4 stars: avg_mult >= 1.85
- 5 stars: avg_mult >= 3.08
- gold stars: avg_mult >= 4.68
Bass
Formula: avg_mult = score / base_score;
- 1 star: avg_mult >= 0.32
- 2 stars: avg_mult >= 0.69
- 3 stars: avg_mult >= 1.15
- 4 stars: avg_mult >= 2.77
- 5 stars: avg_mult >= 4.62
- gold stars: avg_mult >= 7.02
Drums
Formula: avg_mult = score / base_score;
- 1 star: avg_mult >= 0.21
- 2 stars: avg_mult >= 0.46
- 3 stars: avg_mult >= 0.77
- 4 stars: avg_mult >= 1.85
- 5 stars: avg_mult >= 3.08
- gold stars: avg_mult >= 4.44
Vocals
Need to figure out a good way to write this formula
Rock Band (with cutoff patch)
Rock Band 2