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This is an old revision of Overdrive made by beingmused on 2008-10-06 14:35:15.

Overdrive


Overdrive (OD) is the Rock Band version of Star Power. While active, Overdrive double your multiplier. During OD, the highest possible multiplier is x8 for Guitar, Vocals and Drums. For Bass, the maximum multiplier is x12.

Unlike Star Power in the Guitar Hero series, Overdrive can be gained while it is active as it does not "cover up" the notes which award it. Also unlike Star Power, a full bar of Overdrive lasts for 32 beats instead of 8 measures. To complicate matters further, this isn't 32 beats in the sense of quarter notes on the note track: There is another set of data in the song chart which indicates the rate at which Overdrive is consumed. A full bar of Overdrive lasts for 32 of these markers. Most of the time this matches the previous definition, but sometimes it is twice that or half that, and on even rarer occasions the pattern doesn't match up to anything logical. The good news is that User_ajanata ajanata's charts indicate this information as red lines above the note tracks: A full bar of Overdrive will last for 32 of the red lines.

In a band, unlike Co-op mode in Guitar Hero, every member of the band has a seperate overdrive meter and is free to activate at their leisure, comparitively to Guitar Hero's band activation, in which both members must use star power at the same time. This is likely the most "possible" solution due to the restrictions of where vocalists and drummers can use their overdrive.

When one member activates overdrive, every member of the band gets the 2x multiplier, not just the one who activated. These bonuses stack, as in, if two members were to have overdrive active, the multiplier would be 4x, then 6x for three and a whopping 8x if every member has overdrive active at once. In multiplayer charts, there are many sections of overdrive that occur during roughly the same time for guitar, bass, and drums. These points in the song are given a special modifier known as a "unison bonus" - if two or more of those 3 instruments are present (Guitar, Bass, and Drums), the potential for a unison bonus appears. If all pertinent members (vocals are never included in or are affected by unison bonuses) activate their respective overdrive sections, then those members also receive an additional 1/4th of their overdrive bars filled up (in addition to the 1/4th that comes from regularly activating). If one member does not hit their phrase, then the bonus is not applied.


Category: CategoryGameMechanics

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