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This is an old revision of PathingBasicsRBGuitar made by Sully on 2009-02-24 21:33:29.
(more to come, WIP)

Pathing Basics - Rock Band - Guitar



Before you can attempt to create Overdrive paths, you must understand the basic mechanics involved. In the Rock Band series, Overdrive is based solely on beats (unlike the GH series, which bases Star Power on measures). There are two different kinds of beats- beats within the note chart, known simply as "beats", and "red line beats", which are marked above each line of ajanata's charts. In order for a player to go into Overdrive, the Energy Meter must be at least half full. A full Energy Meter lasts exactly 32 red line beats and a half-full Energy Meter lasts exactly 16 red line beats. Red line beats usually match up with the songs beats within the chart (generally four per measure), but some songs have more (usually 8) or fewer (usually 2) red line beats per measure, generally caused by either a very high or very low BPM.

Every OD phrase will full the Energy Meter a quarter of the way. Additional energy can be gained by whammying sustained notes within Overdrive phrases at the rate of slightly more than 1 beat of sustained note to 1 beat of Energy. Addidtional energy can be gained by what is known as early whammy, which is nothing more than strumming the sustained note as early as the timing window will allow and whammying immediately. To this end, it is usually possible to gain an additional .25 beat of whammy beyond what is listed on note charts for every sustained note (provided the timing window will allow it).


Category: CategoryTechniques

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