Additions:
Deletions:
Edited on
2010-07-07 12:33:57 by MagicmasterO2O
[You take a very large tick squeeze on the last activation to get two extra ticks at the sustained.]
Additions:
score="277582"
Last Activation: 1st Green in the 2nd double green, very large tick squeeze."
Deletions:
score="277574"
Last Activation: 1st Green in the 2nd double green, large tick squeeze."
Additions:
2nd Activation: Instant
Last Activation: 1st Green in the 2nd double green, large tick squeeze."
Deletions:
2nd Activation: Next Note
Last Activation: 1st G in the 2nd double greens, large tick squeeze."
Additions:
Last Activation: 1st G in the 2nd double greens, large tick squeeze."
Deletions:
Last Activation: 2nd G in the 2nd double greens, large tick squeeze."
Additions:
Deletions:
Additions:
Optimal Path
Est. Score: 277,574
Instrument |
Path Short |
Notes |
Credit |
Guitar |
3-3-2 |
1st Activation: GRY Chord, large squeeze. 2nd Activation: Next Note Last Activation: 2nd G in the 2nd double greens, large tick squeeze. |
debr |
|
Deletions:
No differences.
No differences.
No differences.
No differences.
No differences.
No differences.
No differences.
No differences.
No differences.
No differences.
No differences.
No differences.
Deletions:
4-star cutoff: 104,032
5-star cutoff: 145,645
When going for optimal score, there are certain things to look out to make sure you got all of the ticks (this is assuming you are using the optimal path).
During the first "No way you can turn it around", your score should end in 42.
In the first chorus, your score should end in 54.
During the second "No way you can turn it around", your score should end in 50.
In the second chorus, your score should end in 74.
In the break (after the very long green-red sustain chord), your score should be 257374 EXACTLY.
If your score is higher than 277,546 at the end then you have gone beyond upperbound.
Star Power Paths
No SP∞
Lazy Whammy∞
No Squeeze∞
20% Squeeze∞
40% Squeeze∞
60% Squeeze∞
80% Squeeze∞
100% Squeeze∞
Song Infobox
Song Information |
Song |
Closer |
Game Information |
Game |
Guitar Hero III: Legends of Rock |
Platform(s) |
PS2, 360, PS3, Wii, PC |
Tier |
Bonus Tracks |
Difficulty |
Expert |
Chart Information |
Chart |
Link |
Total Notes |
467 |
Base Score |
52,015 |
ScoreHero Stats |
Top Score |
278,326 by Kyl3Ruth |
# Scores |
13,599 |
3* |
41 |
4* |
93 |
5* |
243 |
6* |
1,236 |
7* |
4,358 |
8* |
7,619 |
100% |
11,679 |
FCs |
9,716 |
|
Closer - GH3 - Solo - Expert
4-star cutoff: 104,032
5-star cutoff: 145,645
When going for optimal score, there are certain things to look out to make sure you got all of the ticks (this is assuming you are using the optimal path).
During the first "No way you can turn it around", your score should end in 42.
In the first chorus, your score should end in 54.
During the second "No way you can turn it around", your score should end in 50.
In the second chorus, your score should end in 74.
In the break (after the very long green-red sustain chord), your score should be 257374 EXACTLY.
If your score is higher than 277,546 at the end then you have gone beyond upperbound.
Star Power Paths
No SP∞
Lazy Whammy∞
No Squeeze∞
20% Squeeze∞
40% Squeeze∞
60% Squeeze∞
80% Squeeze∞
100% Squeeze∞