ScoreHero Wiki : Song_GH3_Closer_Solo_Expert

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Revision [870671]

Most recent edit made on 2011-10-10 20:15:30 by EmoArbiter

Additions:
label="No Squeeze"
score="276774"
image="http://slowhero.moto-coda.org/gh3-ps2/expert/closer.no-squeeze.best.png"
notes="1st: Immediately
2nd: Immediately
3rd: 11th green"
credit="Path by debr. Text path by EmoArbiter."}}
4-star cutoff: 104,030
5-star cutoff: 145,642

Star Power Paths

No SP
Lazy Whammy
20% Squeeze
40% Squeeze
60% Squeeze
80% Squeeze
100% Squeeze


Deletions:
label="optimal"
score="277582"
image="http://www.bradleyzoo.com/GuitarHero/gh3-ps2/expert/closer.hundred-zero.best.png"
notes="1st Activation: GRY Chord, large squeeze.
2nd Activation: Instant
Last Activation: 1st Green in the 2nd double green, very large tick squeeze."
credit="debr"
}}




Revision [677147]

Edited on 2010-07-07 12:33:57 by MagicmasterO2O [You take a very large tick squeeze on the last activation to get two extra ticks at the sustained.]

Additions:
score="277582"
Last Activation: 1st Green in the 2nd double green, very large tick squeeze."


Deletions:
score="277574"
Last Activation: 1st Green in the 2nd double green, large tick squeeze."




Revision [194814]

Edited on 2009-05-29 03:22:22 by donovan3995

Additions:
2nd Activation: Instant
Last Activation: 1st Green in the 2nd double green, large tick squeeze."


Deletions:
2nd Activation: Next Note
Last Activation: 1st G in the 2nd double greens, large tick squeeze."




Revision [186564]

Edited on 2009-05-26 05:18:45 by xxtimetokillxx

Additions:
Last Activation: 1st G in the 2nd double greens, large tick squeeze."


Deletions:
Last Activation: 2nd G in the 2nd double greens, large tick squeeze."




Revision [186563]

Edited on 2009-05-26 05:17:49 by xxtimetokillxx

Additions:
image="http://www.bradleyzoo.com/GuitarHero/gh3-ps2/expert/closer.hundred-zero.best.png"


Deletions:
image="http://www.bradleyzoo.com/GuitarHero/gh3-ps2/expert/Closer.hundred-zero.best.png"




Revision [186562]

Edited on 2009-05-26 05:14:45 by xxtimetokillxx

Additions:

Optimal Path


Est. Score: 277,574
Instrument Path Short Notes Credit
Guitar 3-3-2 1st Activation: GRY Chord, large squeeze.
2nd Activation: Next Note
Last Activation: 2nd G in the 2nd double greens, large tick squeeze.
debr




Deletions:




Revision [57741]

Edited on 2008-10-26 13:26:00 by SH-Bot

No differences.


Revision [57740]

Edited on 2008-10-26 13:25:57 by SH-Bot

No differences.


Revision [57739]

Edited on 2008-10-26 13:25:52 by SH-Bot

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Revision [57738]

Edited on 2008-10-26 13:25:50 by SH-Bot

No differences.


Revision [57736]

Edited on 2008-10-26 13:25:40 by SH-Bot

No differences.


Revision [57735]

Edited on 2008-10-26 13:25:38 by SH-Bot

No differences.


Revision [57734]

Edited on 2008-10-26 13:25:34 by SH-Bot

No differences.


Revision [57733]

Edited on 2008-10-26 13:25:31 by SH-Bot

No differences.


Revision [57732]

Edited on 2008-10-26 13:25:26 by SH-Bot

No differences.


Revision [57731]

Edited on 2008-10-26 13:25:13 by SH-Bot

No differences.


Revision [57730]

Edited on 2008-10-26 13:25:10 by SH-Bot

No differences.


Revision [57729]

Edited on 2008-10-26 13:24:57 by SH-Bot

No differences.


Revision [57728]

Edited on 2008-10-26 13:24:24 by SH-Bot

Deletions:
4-star cutoff: 104,032
5-star cutoff: 145,645
When going for optimal score, there are certain things to look out to make sure you got all of the ticks (this is assuming you are using the optimal path).
During the first "No way you can turn it around", your score should end in 42.
In the first chorus, your score should end in 54.
During the second "No way you can turn it around", your score should end in 50.
In the second chorus, your score should end in 74.
In the break (after the very long green-red sustain chord), your score should be 257374 EXACTLY.
If your score is higher than 277,546 at the end then you have gone beyond upperbound.

Star Power Paths

No SP
Lazy Whammy
No Squeeze
20% Squeeze
40% Squeeze
60% Squeeze
80% Squeeze
100% Squeeze




Revision [40492]

The oldest known version of this page was edited on 2008-10-21 23:12:07 by Ad134 [29910]
Song Infobox
Song Information
Song Closer
Game Information
Game Guitar Hero III: Legends of Rock
Platform(s) PS2, 360, PS3, Wii, PC
Tier Bonus Tracks
Difficulty Expert
Chart Information
Chart Link
Total Notes 467
Base Score 52,015
ScoreHero Stats
Top Score 278,326 by Kyl3Ruth
# Scores 13,599
3* 41
4* 93
5* 243
6* 1,236
7* 4,358
8* 7,619
100% 11,679
FCs 9,716

Closer - GH3 - Solo - Expert



4-star cutoff: 104,032
5-star cutoff: 145,645


When going for optimal score, there are certain things to look out to make sure you got all of the ticks (this is assuming you are using the optimal path).

During the first "No way you can turn it around", your score should end in 42.
In the first chorus, your score should end in 54.
During the second "No way you can turn it around", your score should end in 50.
In the second chorus, your score should end in 74.
In the break (after the very long green-red sustain chord), your score should be 257374 EXACTLY.

If your score is higher than 277,546 at the end then you have gone beyond upperbound.

Star Power Paths


No SP
Lazy Whammy
No Squeeze
20% Squeeze
40% Squeeze
60% Squeeze
80% Squeeze
100% Squeeze
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