ScoreHero Wiki : UnfcedDrumSongsInRockBandSeries

ScoreHero :: Forums :: HomePage :: Categories :: UserIndex :: PageIndex :: RecentChanges :: RecentlyCommented :: Login/Register

Revision [946480]

Most recent edit made on 2012-10-13 23:38:44 by voidedalive2x

Additions:
80. Operation Ground and Pound - isaacindahouse
81. 2112 - iHomer x360a


Deletions:
1. Young Man Blues - July 15th, 2008
2. Operation Ground And Pound - March 29th, 2011
3. 2112 - December 31st, 2011
2. 2112
Here it is, 2112. Essentially what you are looking at is a 20+ minute song with fills everywhere, some being hard, some being easy. The real problem here is at the very end, there are insanely fast GYooGYoo quads, comparable to Ride the Lightning speed kicks. All 3 parts of this song have been FC'd multiple times, but to do it all in one run is quite difficult, especially on the longest song in the game.
1. Operation Ground and Pound
Video
This song starts off with a very easy intro compared to the rest of the song, then a snare roll which will lead into what makes up almost all of the song. The beat is similar to the one in (Reprise) Sandblasted Skin, but it is much faster and makes up the majority of the song. You only get five short breaks from it before you hit measure 226. Once you get to measure 226, you get a break from the beat, and it changes to a more basic beat with less bass notes. At 272, it goes back into the same double kick beat until the very end. The tempo is the exact same as the tempo in Through The Fire and Flames, however this one is slightly longer in length, and it’s the general consensus that this song is significantly more difficult than Through The Fire and Flames. In, total there are 20 double bass fills (RRRROORROO, etc. or similar), with probably another twenty rolls across the pads thrown in as well, some of them last for two measures, some of them after 4 minutes of the same, continuous, tiring beat. There isn’t one fill that is clearly harder than the rest, measure 173 may be the most difficult but not by much. The fill at measure 386 is the major choke point in this song, and if you get past that without breaking combo, then the FC is basically yours.




Revision [932858]

Edited on 2012-07-10 22:17:24 by expertwin

Additions:
79. Young Man Blues (Live At Leeds) - iHomer x360a
2. 2112
1. Operation Ground and Pound


Deletions:
3. 2112
2. Operation Ground and Pound
1. Young Man Blues (Live at Leeds)
Video
The hard parts: Rolls at 0:13, 0:29, 1:10, and 4:34
The hardest of the unFC'd drum songs. No doubt, no debate. The main reason being three absolutely ridiculous fills in the first 80 seconds of the song. All are beyond fast (16th Triplets at over 170 bpm), registering at 17.2 nps, 17.8 nps, and 17.9 nps, with the third roll going down to "only" 11.9 nps, and all of the rolls are spread out all over the pads, not to mention the mostly random pedal (What else are we supposed to expect from Keith Moon?). The first roll has been FC'ed on 90% speed, but not full speed yet. The second roll has also been FC'ed on 90% speed, but not full speed yet. The third roll has been FC'ed on full speed. Good luck hitting all that, and if you happened to make past those with an FC, the rest of the song is a choke waiting to happen, especially at the end. Anyone who was to legitimately attempt this FC would have to have all the sections to the point where there would be no risk whatsoever of a miss outside of the rolls.




Revision [927479]

Edited on 2012-06-12 01:26:32 by voidedalive2x [Because people don't update like they used to these days <_<]

Additions:
1. Young Man Blues - July 15th, 2008
2. Operation Ground And Pound - March 29th, 2011
3. 2112 - December 31st, 2011
66. Child in Time - DragonTaser
67. The right Profile - redskinsrock2689
68. Lover's Rock - Zman10894
69. Revolution Rock - PD527
70. Rudie Can't Fail - Toodooloo
71. Voodoo Child (Slight Return)(Live) - PD527
72. This is Exile - iHomer x360a
73. Through the Fire and Flames - isaacindahouse111
74. On the Backs of Angels - iHomer x360a
75. Frankenstein - iHomer x360a
76. Working Man (Cover Edition) - iHomer x360a
77. The Camera Eye - iHomer x360a
78. Raining Blood - iHomer x360a
3. 2112
Here it is, 2112. Essentially what you are looking at is a 20+ minute song with fills everywhere, some being hard, some being easy. The real problem here is at the very end, there are insanely fast GYooGYoo quads, comparable to Ride the Lightning speed kicks. All 3 parts of this song have been FC'd multiple times, but to do it all in one run is quite difficult, especially on the longest song in the game.
2. Operation Ground and Pound


Deletions:
1. Working Man (Cover) - January 29th, 2008
2. Young Man Blues - July 15th, 2008
3. The Camera Eye - September 23rd, 2008
4. This Is Exile - July 7, 2009
5. Through The Fire And Flames - March 29th, 2011
6. Operation Ground And Pound - March 29th, 2011
7. On The Backs of Angels - November 29th, 2011
7. On The Backs of Angels
6. Through The Fire And Flames
Video
Oh hey, Dragonforce. This song is pretty much a double kick thrash beat with a bunch of spazzy fills scattered throughout the song, so I'll list some fills of note. The first difficult fill is at 0:48, which is a really fast roll with some random double kicks in it, quad style. Then a break, then guess what? ANOTHER QUAD FILL. At 1:46, another fast fill goes like something like this: RRRRBYRRRRBYRRRRBY. Watch the video, I can't explain it well. The song goes on for a bit longer with a lot of hard fills, but nothing too exceptional. Until 3:48, which has a fast RYYYRYYYRYYYRYYYR and so on. At 4:10, what happens might be the hardest fill in the song. A really long and fast quad fill. Ow. The guitar solo has a lot of quad fills, too many to count, and they're all hard. If you've forgotten, you're still doing a double kick thrash beat at the speed of Caught In A Mosh. Then comes the last hard fill in the song, during the "Red Snake", which is a roll switching from red to yellow with bass beneath and then going into quad fills. And god, please don't choke on the cymbal swells at the very end. This FC is going to take a lot of endurance.
5. Operation Ground and Pound
4. Working Man
Video
The hard part: Roll at 7:05
Here we are, the first of two Rush songs left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. This insane roll has only been FC'ed by a few, making this an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it.
3. The Camera Eye
Video
The hard part: Roll at 9:27
When Moving Pictures was first announced as DLC back in August, we knew The Camera Eye would be a crazy drum song. We were right. It's not only over 10 minutes long, but it's full of weird and unexpected fills. It has a million different tempos and time signature changes throughout. It has 4,669 total notes, and an optimal score of 536475. The intro rolls, in sort of a marching band snare pattern, are no easy task to escape with an FC. It has several 16th note speedups, bass pedal, and R+Y notes in the middle of R rolls, forcing you to double hit the red with the non-dominant hand. After this, the main riffs are relatively easy, being simple hi-hat and snare riffs, with the occasional ride and snare transition. The fills here, however, are many and confusing. None have, say, 32nd notes, making them really tough, but none are easy. Another factor are the charted notes corresponding with the extremely quiet chime sounds Neil makes. They're always off tempo, and there's nothing to hear, really. With nothing in particular standing out after this, let's fast forward about 9 minutes to the real reason this song hasn't been FC'd. Forget the Working Men (lol) rolls of death, THIS is the roll of death. It's charted at 16.9 NPS, lasting for over 6 measures. And what sound does it make when you hit any of the notes? It's a barely audible roll of snares, followed by toms. There are literally hundreds of choke points. The song is 10 minutes long, and even if by miracle someone FC's to the roll, well, there's the roll, and it has only been FC'ed once ever lol. Good luck to all.
2. This is Exile
Video
The hard part: The whole fucking song
When this song was being release, everyone knew this crazy song might be the hardest song ever released. They were pretty damn close...this song starts with your left hand hitting the red pad at 8.33 NPS, with fast bass thrown in there, and you can only use one hand because there are sometimes you have to hit the red and green pad together, etc. Also there are 15-17 NPS rolls all throughout this song, not missing in at least one of these hard rolls is a very slim chance. These rolls most likely require precise double sticking, which not a lot of people can do. Also...the 15-17 NPS blasts that are throughout the song won't be too easy to hit as well. These blasts (which are the same pattern as PttS) are a lot faster then the PttS blasts. Not too mention the RYO blasts that are 8-9 NPS, about Hammer Smashed Face speed. This song makes PttS look like a complete joke. If this song gets FCed...I don't even know what I will do.




Revision [890354]

Edited on 2011-12-24 11:36:27 by Vineboy

Additions:
7. On The Backs of Angels - November 29th, 2011
7. On The Backs of Angels




Revision [860136]

Edited on 2011-09-02 02:50:54 by Vineboy

Deletions:
-Child In Time




Revision [859419]

Edited on 2011-08-29 01:17:39 by Vineboy

Additions:
Here we are, the first of two Rush songs left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. This insane roll has only been FC'ed by a few, making this an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it.


Deletions:
Here we are, the first of two Rush songs left un-FCd, and the second version of Working Man left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. This insane roll has only been FC'ed by a few, making this an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it.




Revision [859418]

Edited on 2011-08-29 01:16:47 by Vineboy

Additions:
Here we are, the first of two Rush songs left un-FCd, and the second version of Working Man left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. This insane roll has only been FC'ed by a few, making this an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it.


Deletions:
Here we are, the first of three Rush songs left un-FCd, and the second version of Working Man left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. This insane roll has only been FC'ed by a few, making this an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it.




Revision [859417]

Edited on 2011-08-29 01:15:55 by Vineboy

Additions:
Here we are, the first of three Rush songs left un-FCd, and the second version of Working Man left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. This insane roll has only been FC'ed by a few, making this an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it.


Deletions:
Here we are, the first of three Rush songs left un-FCd, and the second version of Working Man left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. To my knowledge this roll of death has only been FCd once, making this song an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it. Update by DarthFizz - The death roll has been FC'ed by a few more people and has a couple of -1s, but it is still un-FC'ed.




Revision [858742]

Edited on 2011-08-23 00:41:12 by Vineboy

Additions:
Here we are, the first of three Rush songs left un-FCd, and the second version of Working Man left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. To my knowledge this roll of death has only been FCd once, making this song an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it. Update by DarthFizz - The death roll has been FC'ed by a few more people and has a couple of -1s, but it is still un-FC'ed.
When Moving Pictures was first announced as DLC back in August, we knew The Camera Eye would be a crazy drum song. We were right. It's not only over 10 minutes long, but it's full of weird and unexpected fills. It has a million different tempos and time signature changes throughout. It has 4,669 total notes, and an optimal score of 536475. The intro rolls, in sort of a marching band snare pattern, are no easy task to escape with an FC. It has several 16th note speedups, bass pedal, and R+Y notes in the middle of R rolls, forcing you to double hit the red with the non-dominant hand. After this, the main riffs are relatively easy, being simple hi-hat and snare riffs, with the occasional ride and snare transition. The fills here, however, are many and confusing. None have, say, 32nd notes, making them really tough, but none are easy. Another factor are the charted notes corresponding with the extremely quiet chime sounds Neil makes. They're always off tempo, and there's nothing to hear, really. With nothing in particular standing out after this, let's fast forward about 9 minutes to the real reason this song hasn't been FC'd. Forget the Working Men (lol) rolls of death, THIS is the roll of death. It's charted at 16.9 NPS, lasting for over 6 measures. And what sound does it make when you hit any of the notes? It's a barely audible roll of snares, followed by toms. There are literally hundreds of choke points. The song is 10 minutes long, and even if by miracle someone FC's to the roll, well, there's the roll, and it has only been FC'ed once ever lol. Good luck to all.


Deletions:
Here we are, the first of three Rush songs left un-FCd, and the second version of Working Man left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. To my knowledge this roll of death has only been FCd once, making this song an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it.
When Moving Pictures was first announced as DLC back in August, we knew The Camera Eye would be a crazy drum song. We were right. It's not only over 10 minutes long, but it's full of weird and unexpected fills. It has a million different tempos and time signature changes throughout. It has 4,669 total notes, and an optimal score of 536475. The intro rolls, in sort of a marching band snare pattern, are no easy task to escape with an FC. It has several 16th note speedups, bass pedal, and R+Y notes in the middle of R rolls, forcing you to double hit the red with the non-dominant hand. After this, the main riffs are relatively easy, being simple hi-hat and snare riffs, with the occasional ride and snare transition. The fills here, however, are many and confusing. None have, say, 32nd notes, making them really tough, but none are easy. Another factor are the charted notes corresponding with the extremely quiet chime sounds Neil makes. They're always off tempo, and there's nothing to hear, really. With nothing in particular standing out after this, let's fast forward about 9 minutes to the real reason this song hasn't been FC'd. Forget the Working Men (lol) rolls of death, THIS is the roll of death. It's charted at 16.9 NPS, lasting for over 6 measures. And what sound does it make when you hit any of the notes? It's a barely audible roll of snares, followed by toms. There are literally hundreds of choke points, the song is 10 minutes long, and even if by miracle someone FC's to the roll, well, there's the roll. Good luck to all.




Revision [858740]

Edited on 2011-08-23 00:32:58 by Vineboy

Additions:
The hardest of the unFC'd drum songs. No doubt, no debate. The main reason being three absolutely ridiculous fills in the first 80 seconds of the song. All are beyond fast (16th Triplets at over 170 bpm), registering at 17.2 nps, 17.8 nps, and 17.9 nps, with the third roll going down to "only" 11.9 nps, and all of the rolls are spread out all over the pads, not to mention the mostly random pedal (What else are we supposed to expect from Keith Moon?). The first roll has been FC'ed on 90% speed, but not full speed yet. The second roll has also been FC'ed on 90% speed, but not full speed yet. The third roll has been FC'ed on full speed. Good luck hitting all that, and if you happened to make past those with an FC, the rest of the song is a choke waiting to happen, especially at the end. Anyone who was to legitimately attempt this FC would have to have all the sections to the point where there would be no risk whatsoever of a miss outside of the rolls.


Deletions:
The hardest of the unFC'd drum songs. No doubt, no debate. The main reason being three absolutely ridiculous fills in the first 80 seconds of the song. All are beyond fast (16th Triplets at over 170 bpm), registering at 17.2 nps, 17.8 nps, and 17.9 nps, with the third roll going down to "only" 11.9 nps, and all of the rolls are spread out all over the pads, not to mention the mostly random pedal (What else are we supposed to expect from Keith Moon?). We are still waiting for just one of these rolls to be FC'd on Full Speed once, much less all three in a single run. Good luck hitting all that, and if you happened to make past those with an FC, the rest of the song is a choke waiting to happen. Anyone who was to legitimately attempt this FC would have to have all the sections to the point where there would be no risk whatsoever of a miss outside of the rolls.




Revision [858487]

Edited on 2011-08-20 22:34:16 by Vineboy

Additions:
-Child In Time
5. Through The Fire And Flames - March 29th, 2011
65. Homecoming (PRO Chart) - PD527
6. Through The Fire And Flames
5. Operation Ground and Pound


Deletions:
5. Homecoming - June 8th, 2010
6. Through The Fire And Flames - March 29th, 2011
7. Through The Fire And Flames
6. Operation Ground and Pound
5. Homecoming
Video
Here it is, the hardest song to FC out of all 42 playable songs in Green Day Rock Band. Being over 9+ minutes long, there's tons of spots to choke, and it's not like everything besides the hard part is uber easy either. The song begins with the section "The Death of St. Jimmy". This part is comprised of basic beats with a few semi tough fills here and there. Nothing an experienced drummer can't handle. After that, it jumps into the next section, which is slightly more difficult, but still nothing a really good drummer would have too much trouble. At around 4 and a half minutes into the song however, all hell breaks loose. Here begins "Nobody Likes You". This is approximately 1:14 minutes long, and it consists of many extremely fast snare rolls with breaks in between. These snare rolls average around 14.6 NPS. The first one is the longest, lasting around 12 seconds. Afterwards, they appear in bursts with marginal breaks in between, ranging between 2 to 4 seconds. These are still ridiculously chokeable however, and making it through this bit with an FC is beyond crazy. After that, you are thrust into "Rock N Roll Girlfriend". As far as I know, there is only one semi challenging Blue/Red fill in this, but it's nothing that can't be handled. After this, it's just a bunch of basic beats, so you're home free if you've made it this far (Easier said than done). Vd0g does have an FC past the rolls in a real run, but he was barraged by joking pad hits from a relative. This song will be FC'ed, but it will require a ton of grinding, endurance, consistency, and patience.




Revision [819311]

Edited on 2011-06-13 16:37:11 by Vineboy

Additions:
64. Spinning Wheel - PD527
7. Through The Fire And Flames
6. Operation Ground and Pound
5. Homecoming
4. Working Man


Deletions:
6. Spinning Wheel - March 29th, 2011
8. Through The Fire And Flames
7. Operation Ground and Pound
6. Homecoming
5. Working Man
4. Spinning Wheel
Video
This song is crazy hard. It starts out with some snares, then has a ton of easy stuff broken up by some fast snare rolls. Still, not too bad right? About two minutes in, it starts a more complex beat, reminiscent of Fly Like An Eagle, then at the end of that, a broken snare roll lane. Then more of the same stuff like before. Probably SRFC material for some of the better players, right? Then the outro hits. Starts out with some easy stuff, then a fast three note roll, which was pretty fast. Then a fast roll across the pads. Then some pad/bass alternating stuff, then a REALLY FAST FOUR NOTE SNARE ROLL, whopping in at a ABSOLUTELY INSANE 25.93 NPS, which I think is the fastest roll ever in Rock Band. Then some incomprehensible shit, with a broken bass note for good measure, then a madness roll going from red, to yellow, to red, to yellow, to red, to yellow, to blue, to green, clocking in at an insane ~17 NPS. What. Then a really fast and uneven snare roll finishes the song. I highly suggest mylar pads for this song.




Revision [817292]

Edited on 2011-06-04 17:29:41 by Vineboy

Additions:
61. 3rd Stone From the Sun - gladiators16
63. Working Man (Vault Edition) - iHomer


Deletions:
61. 3rd Stone From the Sun - gladiators16




Revision [817254]

Edited on 2011-06-04 12:29:14 by Vineboy

Additions:
2. Young Man Blues - July 15th, 2008
3. The Camera Eye - September 23rd, 2008
4. This Is Exile - July 7, 2009
5. Homecoming - June 8th, 2010
6. Spinning Wheel - March 29th, 2011
6. Through The Fire And Flames - March 29th, 2011
6. Operation Ground And Pound - March 29th, 2011
8. Through The Fire And Flames
7. Operation Ground and Pound
6. Homecoming
5. Working Man
4. Spinning Wheel


Deletions:
2. Working Man (Vault Edition) - July 8th, 2008
3. Young Man Blues - July 15th, 2008
4. The Camera Eye - September 23rd, 2008
5. This Is Exile - July 7, 2009
6. Homecoming - June 8th, 2010
7. Spinning Wheel - March 29th, 2011
7. Through The Fire And Flames - March 29th, 2011
7. Operation Ground And Pound - March 29th, 2011
9. Through The Fire And Flames
8. Operation Ground and Pound
7. Homecoming
6. Working Man
5. Spinning Wheel
4. Working Man (VE)
Video
The hard part: Roll at 7:04
The chart for the vault edition is extremely similar to that of the cover, and there are few differences. To start, no tricking anyone here, this song is on the list for the death roll at the very end of the song. The first guitar solo is extremely simple, with only one fill. It's charted as B-Y-B-BO, and this repeats three times. It doesn't sound difficult, but it's very quick and unexpected. Don't get me wrong, though, it's not that hard. The second solo is where fills really get tricky. There are several eighth note bursts with a consistent bass underneath, for one. One variation of this fill is a burst followed by R-Y-R-YYY-R-GGGGG-B, all with bass underneath; this is probably the hardest part besides the roll. Following this fill is another one similar to the one I described in the first solo. Really, besides the solos, the VE and cover charts are nearly identical. The reason the VE is more difficult to FC is because of the speed of the death roll in comparison to that of the cover version. The vault edition roll is a blistering 19.31 NPS; the second fastest roll the game has ever seen, next to the Bodhisattva snare roll. It's length, plus a million choke points, PLUS the roll makes this an incredibly difficult FC.




Revision [817253]

Edited on 2011-06-04 12:22:34 by Vineboy

Additions:
7. Spinning Wheel - March 29th, 2011
7. Through The Fire And Flames - March 29th, 2011
7. Operation Ground And Pound - March 29th, 2011
60. Head Like A Hole - iHomer
61. 3rd Stone From the Sun - gladiators16
62. Rock And Roll All Night (Live) - iHomer
9. Through The Fire And Flames
8. Operation Ground and Pound
7. Homecoming
6. Working Man


Deletions:
7. 3rd Stone From The Sun - October 12th, 2010
8. Head Like A Hole - March 15th, 2011
9. Spinning Wheel - March 29th, 2011
9. Through The Fire And Flames - March 29th, 2011
9. Operation Ground And Pound - March 29th, 2011
10. Through The Fire And Flames
9. Operation Ground and Pound
8. Homecoming
7. Working Man
6. 3rd Stone From the Sun
Video
If you have weak arms and poor limb independence, do NOT try to FC this song. It’s a retardedly fast and varied swing beat for a majority of the song. Quick double strokes on both hand, both simultaneous and at different times, off beats, and rolls. After the first set of swing beats, you get a long break, with some double strokes and semi quick rolls, but nothing that hard yet. Soon, you’re back to the swing beat. It feels quicker than the other and much more variety with it. This lasts a lot longer than the previous swing beat. Then there is a drum solo. The speed for the roll doesn’t change at all, but it contains constant changes from double strokes to crossovers. Then, right back to the damn swing beat again. This is probably the shortest swing beat, because after that, it goes to this retarded fill. It’s really annoying and fast trippolette rolls with a bass note after the end of each one. If I could paint a picture, it would go like this(for the most part): BBBO GROG BBBO GGGO BBBO GGGO BBBO GROG BBBO GROG GGGO, etc. etc. It’s REALLY a problem for someone trying to FC this song. Granted, it lasts probably less than ten seconds, it makes up for it by being really fast and tricky to read. Then, back to the fucking swing beat for another 2 minutes (not to mention all the random occasional rolls thrown in). Lastly, a chokeable outro, where it starts a blue roll, and you then have to do crossovers and rolls, ending with a bass note. This song is such an annoying FC. Not even taking the swing beat into the account, it’s STILL incredibly chokeable. If you FC this, then you must have Jesus hands.




Revision [817231]

Edited on 2011-06-04 01:24:58 by Vineboy

Additions:


Deletions:




Revision [811806]

Edited on 2011-04-27 21:23:13 by Vineboy

Additions:
9. Through The Fire And Flames - March 29th, 2011
9. Operation Ground And Pound - March 29th, 2011
10. Through The Fire And Flames
Video
Oh hey, Dragonforce. This song is pretty much a double kick thrash beat with a bunch of spazzy fills scattered throughout the song, so I'll list some fills of note. The first difficult fill is at 0:48, which is a really fast roll with some random double kicks in it, quad style. Then a break, then guess what? ANOTHER QUAD FILL. At 1:46, another fast fill goes like something like this: RRRRBYRRRRBYRRRRBY. Watch the video, I can't explain it well. The song goes on for a bit longer with a lot of hard fills, but nothing too exceptional. Until 3:48, which has a fast RYYYRYYYRYYYRYYYR and so on. At 4:10, what happens might be the hardest fill in the song. A really long and fast quad fill. Ow. The guitar solo has a lot of quad fills, too many to count, and they're all hard. If you've forgotten, you're still doing a double kick thrash beat at the speed of Caught In A Mosh. Then comes the last hard fill in the song, during the "Red Snake", which is a roll switching from red to yellow with bass beneath and then going into quad fills. And god, please don't choke on the cymbal swells at the very end. This FC is going to take a lot of endurance.
9. Operation Ground and Pound
Video
This song starts off with a very easy intro compared to the rest of the song, then a snare roll which will lead into what makes up almost all of the song. The beat is similar to the one in (Reprise) Sandblasted Skin, but it is much faster and makes up the majority of the song. You only get five short breaks from it before you hit measure 226. Once you get to measure 226, you get a break from the beat, and it changes to a more basic beat with less bass notes. At 272, it goes back into the same double kick beat until the very end. The tempo is the exact same as the tempo in Through The Fire and Flames, however this one is slightly longer in length, and it’s the general consensus that this song is significantly more difficult than Through The Fire and Flames. In, total there are 20 double bass fills (RRRROORROO, etc. or similar), with probably another twenty rolls across the pads thrown in as well, some of them last for two measures, some of them after 4 minutes of the same, continuous, tiring beat. There isn’t one fill that is clearly harder than the rest, measure 173 may be the most difficult but not by much. The fill at measure 386 is the major choke point in this song, and if you get past that without breaking combo, then the FC is basically yours.




Revision [811798]

Edited on 2011-04-27 19:33:05 by Vineboy

Additions:
9. Spinning Wheel - March 29th, 2011
8. Homecoming
7. Working Man
6. 3rd Stone From the Sun
5. Spinning Wheel
Video
This song is crazy hard. It starts out with some snares, then has a ton of easy stuff broken up by some fast snare rolls. Still, not too bad right? About two minutes in, it starts a more complex beat, reminiscent of Fly Like An Eagle, then at the end of that, a broken snare roll lane. Then more of the same stuff like before. Probably SRFC material for some of the better players, right? Then the outro hits. Starts out with some easy stuff, then a fast three note roll, which was pretty fast. Then a fast roll across the pads. Then some pad/bass alternating stuff, then a REALLY FAST FOUR NOTE SNARE ROLL, whopping in at a ABSOLUTELY INSANE 25.93 NPS, which I think is the fastest roll ever in Rock Band. Then some incomprehensible shit, with a broken bass note for good measure, then a madness roll going from red, to yellow, to red, to yellow, to red, to yellow, to blue, to green, clocking in at an insane ~17 NPS. What. Then a really fast and uneven snare roll finishes the song. I highly suggest mylar pads for this song.


Deletions:
7. Homecoming
6. Working Man
5. 3rd Stone From the Sun




Revision [808575]

Edited on 2011-04-01 17:08:59 by Vineboy

Deletions:




Revision [808574]

The oldest known version of this page was edited on 2011-04-01 16:52:07 by Vineboy

Un-FC'd Songs in the Rock Band Series


This list defines a drum FC as hitting all notes in the song without an overhit, regardless of whether or not the path is the optimal path.

The main purpose of this wiki page (as opposed to the post on the forums) is to show the unFC'd drum songs as they are released; before the 2 week limit. This is to keep track of what needs to be FC'd before the song hits 2 weeks of availability, so that songs aren't added just because they haven't been out long enough.

If you get the first FC of a song, please edit this page and delete it off the list, or at least make some kind of mention that you FC'd it.


UnFC'd songs released in the last 2 weeks:



Release dates of the songs still left un-FC'd, from oldest to most recent (thanks Carungi)

1. Working Man (Cover) - January 29th, 2008
2. Working Man (Vault Edition) - July 8th, 2008
3. Young Man Blues - July 15th, 2008
4. The Camera Eye - September 23rd, 2008
5. This Is Exile - July 7, 2009
6. Homecoming - June 8th, 2010
7. 3rd Stone From The Sun - October 12th, 2010
8. Head Like A Hole - March 15th, 2011


Songs FC'd since this list started (1/27/09):

1. This Calling - bLiNdz0r
2. Sin Wagon - ES942
3. Limelight (Original Version) - ES942
4. Red Devil - SubIime
5. Forever - kknyrass
6. That's When I Reach For My Revolver - ixf34rlessxi
7. Mica - Angels2003
8. Same Ol' Situation (S.O.S.) - GQD2008
9. No Regrets - S4VN01
10. The Greeting Song - gohoog
11. My Generation (Live at Leeds) - Angels2003
12. Laid to Rest - SoundOfTheSun
13. Devil's Island - SubIime
14. For Those About to Rock (We Salute You) (Live) - LasFas
15. Jailbreak (Thin Lizzy) - JadenSlayer
16. Are You Dead Yet? - someguy913
17. My Lovely Man - SantoOs92
18. Aesthetics of Hate - ThePhoenix3
19. My Last Words - koloxid
20. Sweet Leaf - Angels2003
21. D.O.A. - Jellybeanman0925
22. Bad Omen - koloxid
23. California Über Alles - S4VN01
24. Space Truckin' - someguy913
25. Good Mourning/Black Friday - koloxid
26. Prequel to the Sequel - S4VN01
27. Wilson (Live) - LasFas
28. Idealistic Types - Someguy913
29. Warmer Than Hell - PD527
30. Back From The Dead - PD527
31. Image of the Invisible - PD527
32. Roll With The Changes - Angels2003
33. Visions - I Jeff I
34. Eat Me Alive (Live) - PD527
35. Hammer Smashed Face - GugelHupf
36. Deuce (Live) - SantoOs92
37. Parasite (Live) - SantoOs92
38. Iron Maiden (Live) - Dummerbeast
39. Treat Me Like Your Mother - Gohoog
40. 666 - Gugelhupf
41. Metal on Metal - TheLieInKing
42. Fear of the Dark (Live) - S4VN01
43. No Hassle Night - GugelHupf
44. What a Horrible Night to Have a Curse - G-Rad
45. Hang You From the Heavens - S4VN01
46. Powerslave - HomelessCarl
47. You got me Floatin' - TheLieInKing
48. Embedded - VD0G
49. Run Through the Jungle - rtsdeathreaper
50. I Must Not Think Bad Thoughts - PD527
51. Thieves - gladiators16
52. Guns of Summer - PD527
53. Blue Monday - TheLieInKing
54. Blaze of Glory - gladiators16
55. Conquer All - VD0G
56. If 6 Was 9 - HomelessCarl
57. Hey Joe (Live) - PD527
58. Stone Free - PD527
59. Magic Bus (Live At Leeds) - gladiators16

There are a couple of other songs that were first FC'ed bootlegged and we aren't sure when they were first FC'ed.
Empire of the Gun - JohnTheDrumist (Re-FC'ed by GugelHupf)
Perfect Insanity - soldat029? Kratos?
Metal on Metal - TheLieInKing (Re-FC'ed by gladiators16)
Beast and the Harlot - Grinders94


Took a Song off the list of unFC'd drum songs -- If you are on the list above, feel free to put this banner in your signature/accomplishment thread/wherever else. This is ONLY if you are on the above list -- knocking off one of the songs that has not been FC'd in the last two weeks does not qualify you to use this banner.

Alternate banners:
Took a Song off the list of unFC'd drums songs
Took a Song off the list of unFC'd drums songs


Analysis of UnFC'd Songs


7. Homecoming
Video

Here it is, the hardest song to FC out of all 42 playable songs in Green Day Rock Band. Being over 9+ minutes long, there's tons of spots to choke, and it's not like everything besides the hard part is uber easy either. The song begins with the section "The Death of St. Jimmy". This part is comprised of basic beats with a few semi tough fills here and there. Nothing an experienced drummer can't handle. After that, it jumps into the next section, which is slightly more difficult, but still nothing a really good drummer would have too much trouble. At around 4 and a half minutes into the song however, all hell breaks loose. Here begins "Nobody Likes You". This is approximately 1:14 minutes long, and it consists of many extremely fast snare rolls with breaks in between. These snare rolls average around 14.6 NPS. The first one is the longest, lasting around 12 seconds. Afterwards, they appear in bursts with marginal breaks in between, ranging between 2 to 4 seconds. These are still ridiculously chokeable however, and making it through this bit with an FC is beyond crazy. After that, you are thrust into "Rock N Roll Girlfriend". As far as I know, there is only one semi challenging Blue/Red fill in this, but it's nothing that can't be handled. After this, it's just a bunch of basic beats, so you're home free if you've made it this far (Easier said than done). Vd0g does have an FC past the rolls in a real run, but he was barraged by joking pad hits from a relative. This song will be FC'ed, but it will require a ton of grinding, endurance, consistency, and patience.


6. Working Man
Video
The hard part: Roll at 7:05

Here we are, the first of three Rush songs left un-FCd, and the second version of Working Man left un-FCd. Might I add, thank God (Harmonix) for the vault edition, this cover is atrocious in my opinion. The song itself is around 7:30 long, making it very easy to miss before you even reach the hardest part of the song. The intro up until the end of the first guitar solo is a very simple beat consisting of a hi-hat every other beat with bass filling in the beats without a high-hat. However, at the start of the second solo, the tempo picks up considerably, and the hi-hat transitions to every beat with some simple bass pedal under it. Nothing difficult at all yet. Up until now, the transition fills are a simple snare-bass-snare-bass pattern. During the transition riff between guitar solos, a few rolls are added, but nothing too difficult. When the second solo starts, however, you start to see a couple fills that can possibly throw you off. Some of these include several 4 8th note bursts, a tom roll that goes both ways on the pads (YY-RR-YY-BB-G), and a fill similar to the one in Hammerhead after the slow down part. Once you get passed the solos, around 5 minutes in, you're back to the intro verse pattern for awhile. Then comes the ritard, followed by a 15 seconds break; adequate time to prepare to get fucked. Then, out of absolutely nowhere, comes a stream of red notes at 18.55 NPS. To my knowledge this roll of death has only been FCd once, making this song an unlikely FC. The verdict here is that this song will only be FCd when someone with a ton of patience and the ability to hit the roll really devotes a lot of time to it.


5. 3rd Stone From the Sun
Video

If you have weak arms and poor limb independence, do NOT try to FC this song. It’s a retardedly fast and varied swing beat for a majority of the song. Quick double strokes on both hand, both simultaneous and at different times, off beats, and rolls. After the first set of swing beats, you get a long break, with some double strokes and semi quick rolls, but nothing that hard yet. Soon, you’re back to the swing beat. It feels quicker than the other and much more variety with it. This lasts a lot longer than the previous swing beat. Then there is a drum solo. The speed for the roll doesn’t change at all, but it contains constant changes from double strokes to crossovers. Then, right back to the damn swing beat again. This is probably the shortest swing beat, because after that, it goes to this retarded fill. It’s really annoying and fast trippolette rolls with a bass note after the end of each one. If I could paint a picture, it would go like this(for the most part): BBBO GROG BBBO GGGO BBBO GGGO BBBO GROG BBBO GROG GGGO, etc. etc. It’s REALLY a problem for someone trying to FC this song. Granted, it lasts probably less than ten seconds, it makes up for it by being really fast and tricky to read. Then, back to the fucking swing beat for another 2 minutes (not to mention all the random occasional rolls thrown in). Lastly, a chokeable outro, where it starts a blue roll, and you then have to do crossovers and rolls, ending with a bass note. This song is such an annoying FC. Not even taking the swing beat into the account, it’s STILL incredibly chokeable. If you FC this, then you must have Jesus hands.


4. Working Man (VE)
Video
The hard part: Roll at 7:04

The chart for the vault edition is extremely similar to that of the cover, and there are few differences. To start, no tricking anyone here, this song is on the list for the death roll at the very end of the song. The first guitar solo is extremely simple, with only one fill. It's charted as B-Y-B-BO, and this repeats three times. It doesn't sound difficult, but it's very quick and unexpected. Don't get me wrong, though, it's not that hard. The second solo is where fills really get tricky. There are several eighth note bursts with a consistent bass underneath, for one. One variation of this fill is a burst followed by R-Y-R-YYY-R-GGGGG-B, all with bass underneath; this is probably the hardest part besides the roll. Following this fill is another one similar to the one I described in the first solo. Really, besides the solos, the VE and cover charts are nearly identical. The reason the VE is more difficult to FC is because of the speed of the death roll in comparison to that of the cover version. The vault edition roll is a blistering 19.31 NPS; the second fastest roll the game has ever seen, next to the Bodhisattva snare roll. It's length, plus a million choke points, PLUS the roll makes this an incredibly difficult FC.


3. The Camera Eye
Video
The hard part: Roll at 9:27

When Moving Pictures was first announced as DLC back in August, we knew The Camera Eye would be a crazy drum song. We were right. It's not only over 10 minutes long, but it's full of weird and unexpected fills. It has a million different tempos and time signature changes throughout. It has 4,669 total notes, and an optimal score of 536475. The intro rolls, in sort of a marching band snare pattern, are no easy task to escape with an FC. It has several 16th note speedups, bass pedal, and R+Y notes in the middle of R rolls, forcing you to double hit the red with the non-dominant hand. After this, the main riffs are relatively easy, being simple hi-hat and snare riffs, with the occasional ride and snare transition. The fills here, however, are many and confusing. None have, say, 32nd notes, making them really tough, but none are easy. Another factor are the charted notes corresponding with the extremely quiet chime sounds Neil makes. They're always off tempo, and there's nothing to hear, really. With nothing in particular standing out after this, let's fast forward about 9 minutes to the real reason this song hasn't been FC'd. Forget the Working Men (lol) rolls of death, THIS is the roll of death. It's charted at 16.9 NPS, lasting for over 6 measures. And what sound does it make when you hit any of the notes? It's a barely audible roll of snares, followed by toms. There are literally hundreds of choke points, the song is 10 minutes long, and even if by miracle someone FC's to the roll, well, there's the roll. Good luck to all.


2. This is Exile
Video
The hard part: The whole fucking song

When this song was being release, everyone knew this crazy song might be the hardest song ever released. They were pretty damn close...this song starts with your left hand hitting the red pad at 8.33 NPS, with fast bass thrown in there, and you can only use one hand because there are sometimes you have to hit the red and green pad together, etc. Also there are 15-17 NPS rolls all throughout this song, not missing in at least one of these hard rolls is a very slim chance. These rolls most likely require precise double sticking, which not a lot of people can do. Also...the 15-17 NPS blasts that are throughout the song won't be too easy to hit as well. These blasts (which are the same pattern as PttS) are a lot faster then the PttS blasts. Not too mention the RYO blasts that are 8-9 NPS, about Hammer Smashed Face speed. This song makes PttS look like a complete joke. If this song gets FCed...I don't even know what I will do.


1. Young Man Blues (Live at Leeds)
Video
The hard parts: Rolls at 0:13, 0:29, 1:10, and 4:34

The hardest of the unFC'd drum songs. No doubt, no debate. The main reason being three absolutely ridiculous fills in the first 80 seconds of the song. All are beyond fast (16th Triplets at over 170 bpm), registering at 17.2 nps, 17.8 nps, and 17.9 nps, with the third roll going down to "only" 11.9 nps, and all of the rolls are spread out all over the pads, not to mention the mostly random pedal (What else are we supposed to expect from Keith Moon?). We are still waiting for just one of these rolls to be FC'd on Full Speed once, much less all three in a single run. Good luck hitting all that, and if you happened to make past those with an FC, the rest of the song is a choke waiting to happen. Anyone who was to legitimately attempt this FC would have to have all the sections to the point where there would be no risk whatsoever of a miss outside of the rolls.


CategoryLists
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki
Page was generated in 0.0674 seconds