Upper-bound is a term used by debr5836 to refer to the star power path that uses 100% of the derived squeeze timing window, **according to debr's spopt.pl program**. The path is accompanied by an estimate of the resulting score, referred to as an "upper-bound score." As seen by some songs across all games (especially GH3), debr's algorithm has not quite been perfected, as many users have achieved scores above the upper-bound estimate on certain songs.

Upper-bound is frequently confused with the term "optimal," which simply refers to the highest possible score on a song that can be achieved. In other words, you**can** beat the Upper-bound score, but you **cannot** beat the optimal score on a song.

In addition, other path names used by debr5836 are Lazy Whammy, No Whammy, Big Squeeze, Bigger Squeeze, and Nearly-Ideal. For GH3, these names were changed to reflect the algorithm used, whether it be 0%, 20%, 40%, 60%, 80%, or 100% of the squeeze timing window.

For techniques on how to maximize score using paths, see Squeezing.

Category: CategoryTerminology

Upper-bound is frequently confused with the term "optimal," which simply refers to the highest possible score on a song that can be achieved. In other words, you

In addition, other path names used by debr5836 are Lazy Whammy, No Whammy, Big Squeeze, Bigger Squeeze, and Nearly-Ideal. For GH3, these names were changed to reflect the algorithm used, whether it be 0%, 20%, 40%, 60%, 80%, or 100% of the squeeze timing window.

For techniques on how to maximize score using paths, see Squeezing.

Category: CategoryTerminology

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