ScoreHero Wiki : Upper-bound

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Revision [19156]

Most recent edit made on 2008-10-05 11:44:44 by rkcr

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Category: CategoryTerminology


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Category: CategoryGameMechanics




Revision [19133]

Edited on 2008-10-05 11:30:56 by Doughboy [just added something for more clarification, nice job.]

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Upper-bound is frequently confused with the term "optimal," which simply refers to the highest possible score on a song that can be achieved. In other words, you can beat the Upper-bound score, but you cannot beat the optimal score on a song.


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Upper-bound is frequently confused with the term "optimal," which simply refers to the highest possible score on a song that can be achieved.




Revision [17436]

Edited on 2008-10-04 16:58:55 by rkcr [Standardized category look.]

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Revision [16281]

Edited on 2008-10-04 11:02:57 by rkcr

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Category: CategoryGameMechanics


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Category: GameMechanics




Revision [16184]

Edited on 2008-10-04 10:44:31 by rkcr [Organizing categories.]

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For techniques on how to maximize score using paths, see Squeezing.
Category: GameMechanics


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For techniques on how to maximize score using paths, see Squeezing.




Revision [16053]

Edited on 2008-10-04 10:02:37 by emptyset

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Upper-bound is a term used by debr5836 to refer to the star power path that uses 100% of the derived squeeze timing window, according to debr's spopt.pl program. The path is accompanied by an estimate of the resulting score, referred to as an "upper-bound score." As seen by some songs across all games (especially GH3), debr's algorithm has not quite been perfected, as many users have achieved scores above the upper-bound estimate on certain songs.
Upper-bound is frequently confused with the term "optimal," which simply refers to the highest possible score on a song that can be achieved.
In addition, other path names used by debr5836 are Lazy Whammy, No Whammy, Big Squeeze, Bigger Squeeze, and Nearly-Ideal. For GH3, these names were changed to reflect the algorithm used, whether it be 0%, 20%, 40%, 60%, 80%, or 100% of the squeeze timing window.
For techniques on how to maximize score using paths, see Squeezing.


Deletions:
Upper-bound is a term used to refer to the absolute highest score possible on any song on any difficulty according to debr's spopt.pl program. As seen by some songs across all games (especially GH3), debr's algorithm has not quite been perfected, as many users have achieved scores above upper-bound on certain songs.
If you're looking for a score to aim for, though, you'd most likely want to aim for upper-bound.
For techniques on how to reach upper-bound, see Squeezing.




Revision [16039]

Edited on 2008-10-04 09:52:42 by Revelus [Revised first sentence because it was incorrect.]

Additions:
Upper-bound is a term used to refer to the absolute highest score possible on any song on any difficulty according to debr's spopt.pl program. As seen by some songs across all games (especially GH3), debr's algorithm has not quite been perfected, as many users have achieved scores above upper-bound on certain songs.

If you're looking for a score to aim for, though, you'd most likely want to aim for upper-bound.

For techniques on how to reach upper-bound, see Squeezing.


Deletions:
Upper-bound is a term used to refer to the absolute highest score possible on any song on any difficulty. For techniques on how to reach upper-bound, see Squeezing.




Revision [15567]

The oldest known version of this page was edited on 2008-10-04 04:16:03 by OpenYourEyes
Upper-bound is a term used to refer to the absolute highest score possible on any song on any difficulty. For techniques on how to reach upper-bound, see Squeezing.
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