ScoreHero Wiki : Whammy

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Revision [113516]

Most recent edit made on 2008-12-22 21:16:30 by baylxr [reword]

Additions:
Using the whammy bar never directly gives a higher score; one can only achieve a higher score by obtaining more Star Power or Overdrive to hit more notes at a higher multiplier. It is a misconception that some people have that whammying directly gives a higher score, but it can be disproved by playing long introductory sustains on songs such as Song_GH1_IronMan Iron Man, Song_GH3_RainingBlood Raining Blood, Song_GH2_LessTalkMoreRokk Less Talk More Rokk, or Song_RB_WontGetFooledAgain Won't Get Fooled Again twice, once whammying and again without whammying. The score should be identical in both cases.


Deletions:
Using the whammy bar never directly gives a higher score; one can only achieve a higher score by obtaining more Star Power or Overdrive to hit more notes at a higher multiplier. It is unknown why some people believe that whammying directly gives a higher score, but it can be disproved by playing long introductory sustains on songs such as Song_GH1_IronMan Iron Man, Song_GH3_RainingBlood Raining Blood, Song_GH2_LessTalkMoreRokk Less Talk More Rokk, or Song_RB_WontGetFooledAgain Won't Get Fooled Again twice, once whammying and again without whammying. The score should be identical in both cases.




Revision [89579]

Edited on 2008-11-14 18:38:59 by baylxr [header]

Additions:

Whammying





Revision [20288]

Edited on 2008-10-05 21:13:20 by ajanata [suppose I should have fixed the wording on that prexisting bit when I changed the rest]

Additions:
Using the whammy bar never directly gives a higher score; one can only achieve a higher score by obtaining more Star Power or Overdrive to hit more notes at a higher multiplier. It is unknown why some people believe that whammying directly gives a higher score, but it can be disproved by playing long introductory sustains on songs such as Song_GH1_IronMan Iron Man, Song_GH3_RainingBlood Raining Blood, Song_GH2_LessTalkMoreRokk Less Talk More Rokk, or Song_RB_WontGetFooledAgain Won't Get Fooled Again twice, once whammying and again without whammying. The score should be identical in both cases.


Deletions:
Using the whammy bar never directly gives a higher score; one can only achieve a higher score by obtaining more Star Power or Overdrive to hit more notes at a higher multiplier. It is unknown where this conception came from, but can be disproved by playing long introductory sustains on songs such as Song_GH1_IronMan Iron Man, Song_GH3_RainingBlood Raining Blood, Song_GH2_LessTalkMoreRokk Less Talk More Rokk, or Song_RB_WontGetFooledAgain Won't Get Fooled Again twice, once whammying and again without whammying. The score should be identical in both cases.




Revision [20286]

Edited on 2008-10-05 21:12:00 by ajanata [major copyedit]

Additions:
Whammying is the act of using the whammy bar on sustain notes. If one whammies a Star Power or Overdrive sustain note, one gains additional Star Power at the rate of roughly 1.1 beats of Star Power or Overdrive per beat of whammy (in the Harmonix games; the author is unsure of how whammy works in the Neversoft games. It should also be noted that the Game_RockBand Rock Band series uses additional information to determine the rate of use; see the Overdrive page for more details).
Using the whammy bar never directly gives a higher score; one can only achieve a higher score by obtaining more Star Power or Overdrive to hit more notes at a higher multiplier. It is unknown where this conception came from, but can be disproved by playing long introductory sustains on songs such as Song_GH1_IronMan Iron Man, Song_GH3_RainingBlood Raining Blood, Song_GH2_LessTalkMoreRokk Less Talk More Rokk, or Song_RB_WontGetFooledAgain Won't Get Fooled Again twice, once whammying and again without whammying. The score should be identical in both cases.


Deletions:
Is the action of use the whammy bar on the long notes.
If is a star note, you got extra star power.
Whammying sustains does not give you extra points. It is unknown where this conception came from, but can be disproved by playing long introductory sustains, such as "Iron Man", "Raining Blood" and "Less Talk More Rokk".




Revision [20272]

Edited on 2008-10-05 21:00:04 by Cyberwaste [Added how the "more points" theory can be disproved]

Additions:
Whammying sustains does not give you extra points. It is unknown where this conception came from, but can be disproved by playing long introductory sustains, such as "Iron Man", "Raining Blood" and "Less Talk More Rokk".


Deletions:
Whammying sustains does not give you extra points.




Revision [17442]

Edited on 2008-10-04 17:00:07 by rkcr [Added category.]

Additions:

Category: CategoryGameMechanics




Revision [17065]

Edited on 2008-10-04 15:44:55 by shooter21198

Additions:
Whammying sustains does not give you extra points.




Revision [16150]

The oldest known version of this page was edited on 2008-10-04 10:37:45 by LinkZ [I'm Spanish, I don't write very good on english XD]
Is the action of use the whammy bar on the long notes.

If is a star note, you got extra star power.
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