Guitar Hero World Tour Cash Modifiers
In the latest Guitar Hero game, Guitar Hero World Tour, money is not earned like it was in past Guitar Heroes (getting a 3, 4, or 5 star rating on a song), but through special Cash Modifiers.
These can be obtained from Quickplay or Career. These are disabled if the "Auto Kick" or "Always Slide"
cheat is activated.
Name | Description | Amount Worth on Beginner | Amount Worth on Easy | Amount Worth on Medium | Amount Worth on Hard | Amount Worth on Expert |
3 Star Performance | Earn three stars on the song. | $5 | $10 | $15 | $20 | $25 |
4 Star Performance | Earn four stars on the song. | $10 | $20 | $30 | $40 | $50 |
5 Star Performance | Earn five stars on the song. | $15 | $30 | $45 | $60 | $75 |
Never Red | Never let the Rock Meter get into the red zone. | $5 | $10 | $15 | $20 | $25 |
New High Score | Beat the old high score.* | $5 | $10 | $15 | $20 | $25 |
Perfect Performance | Earn gold stars (100%) on the song. | $20 | $40 | $60 | $80 | $100 |
Played A Custom Song | Played a Custom Song. | $5 | $10 | $15 | $20 | $25 |
Hot Start | Hit the first 25 notes in the song without breaking combo. | $5 | $5 | $10 | $15 | $20 |
Strong Finish | Hit the last (##?) notes in the song without breaking combo. | $5 | $5 | $10 | $15 | $20 |
Percent Notes Hit | Hit N percentage of notes. | (Need Info) | (Need Info) | (Need Info) | (Need Info) | (Need Info) |
Solo Streaker | Hit N number of notes in a row.â | (Need Info) | (Need Info) | (Need Info) | (Need Info) | (Need Info) |
Full Star Power | Have a full bar of star power at the end of the song. | (Need Info) | (Need Info) | (Need Info) | (Need Info) | $10 |
Star Power Unused | Don't use star power during the song. | (Need Info) | (Need Info) | (Need Info) | (Need Info) | $10 |
Slide Guru | Use the Slide Bar on every note(?). | N/A | (Need Info) | (Need Info) | (Need Info) | (Need Info) |
Whammy Maestro | Use the Whammy Bar on every note. | N/A | $10 | $15 | $20 | $25 |
*Separate high scores are kept for Career and Quickplay. The bonus is awarded for beating the high score of the game type selected; the high score of the other game type is inconsequential.
†By What it seems, The basic formula is: floor(Note Streak/25). This value is then multiplied by another number, which is dependent on the difficulty played (20 for expert).
Category:
CategoryGameMechanics,
CategoryStubs
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