Gallops
Gallops are series of 3 of the same note in a row, named as such because they sound like a horse gallop. A gallop consists of two 16th notes followed by an 8th note.
A typical example of a gallop sequence might look something like this:
Methods
One method of hitting gallops is to downstrum each note.
Downstrumming usually occurs in
Song_GH3_Barracuda Barracuda∞'s main riff.
Another common way to hit it is to
alt-strum; strumming down-up-down, up-down-up, down-up-down etc. This is often used for faster gallops such as
Song_GH3_RainingBlood Raining Blood∞ (Hard Rain) but is hard to get enough control to avoid strumming in breaks for some people. The huge time window of
Game_GuitarHeroIIILegendsOfRock Guitar Hero 3∞ can sometimes register the next note instead of
overstrumming in fast sequences if you accidently strum in between the gallops.
This method is similar to the previous method. The only thing that separates them is that with this method you are strumming down-up-down, down-up-down, down-up-down etc.
Songs that contain gallops
Song_GH3_Barracuda Barracuda∞ - Various sections
Song_GH3_RainingBlood Raining Blood∞ - Hard Rain
Song_GH3_TheDevilWentDownToGeorgia The Devil Went Down To Georgia∞ - Bridge
Song_GH3_KnightsOfCydonia Knights of Cydonia∞ - Enduring Solitude [Only on bass]
Song_GH2_Thunderhorse Thunderhorse∞ - (need title of part)
Song_GH2_TheTrooper The Trooper∞ - Verse 2
Song_RB_RunToTheHills Run to the Hills∞ - Verses on guitar, nearly entire song on bass
Song_RB2_Battery Battery∞ - Verses and Choruses
Song_GH1_BarkAtTheMoon Bark at the Moon∞ - Verses
Song_GHOTD_ICantDrive55 I Can't Drive 55 (Rhythm)∞ - Most of the Song except for the Choruses
Category:
CategoryTechniques,
CategoryTerminology