ScoreHero Wiki : PerformanceAwards

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Revision [28417]

Most recent edit made on 2008-10-11 03:29:38 by Deimos

Additions:
Condition: Had a higher notes-hit percentage than any other band member, and did not fail at any point in the song.


Deletions:
Condition: Had a higher notes-hit percentage than any other band member.




Revision [27060]

Edited on 2008-10-09 13:55:53 by rkcr [Updated phrasing on some awards.]

Additions:
Condition: 95% to 99% notes-hit percentage.
Condition: Hit 95% to 99% on any solo in the song.


Deletions:
Condition: 95% or greater notes-hit percentage, but not 100%.
Condition: Hit 95% or greater on any solo in the song, but not 100%.




Revision [26049]

Edited on 2008-10-08 23:14:49 by rkcr [Added category.]

Additions:
Category: CategoryGameMechanics




Revision [25562]

Edited on 2008-10-08 19:54:41 by footballtom3685 [added wikilinks]

Additions:
Performance Awards are assigned to band members in Game_RockBand Rock Band and Game_RockBand2 Rock Band 2 at the end of a song, related to particular conditions being fulfilled by their performance.
Condition: Ended the song with a full bar of Overdrive, and did not ever deploy Overdrive during the song.
Condition: Deployed Overdrive more than any other band member.


Deletions:
Performance Awards are assigned to band members in Rock Band and Rock Band 2 at the end of a song, related to particular conditions being fulfilled by their performance.
Condition: Ended the song with a full bar of Overdrive, and did not ever deploy Overdrive during the song.
Condition: Deployed Overdrive more than any other band member.




Revision [25554]

Edited on 2008-10-08 19:51:07 by Deimos

Additions:
Condition: Hit 95% or greater on any solo in the song, but not 100%.
Condition: Hit 100% on any solo in the song.


Deletions:
Condition: Hit 95% or greater on a solo, but not 100%. (any solo)
Condition: Hit 100% on a solo. (any solo)




Revision [25553]

Edited on 2008-10-08 19:49:19 by Deimos [energy/gutsy were in the wrong order]

No differences.


Revision [25466]

Edited on 2008-10-08 19:10:43 by dabears116 [verified awesome solo / solo legend]

Additions:
Condition: Hit 95% or greater on a solo, but not 100%. (any solo)
Condition: Hit 100% on a solo. (any solo)


Deletions:
Condition: Hit 95% or greater on a solo, but not 100%. Verification Needed (any solo, the last solo in the song, or all solos?)
Condition: Hit 100% on a solo. Verification Needed (any solo, the last solo in the song, or all solos?)




Revision [25443]

Edited on 2008-10-08 19:05:11 by Deimos

Additions:
In a case where a player fulfills the conditions for multiple awards, one is chosen "at random" by taking the modulo of the score by the number of awards available, and using that as the index into the array containing all their possible awards. Awards are added into the array in the same order they are listed below.
For example, if a player is eligible for Flawless and Solo Legend (by getting 100% on a song with a solo on guitar), they will receive Flawless with an an even score, and Solo Legend with an odd score.


Deletions:
Verification NeededVerification NeededVerification Needed
In a case where a player fulfills the conditions for multiple awards, one is chosen "at random" by taking the modulo of the score by the number of awards available.
For example, if a player is eligible for Flawless and Solo Legend, they will receive Flawless with an an even score, and Solo Legend with an odd score.
Verification NeededVerification NeededVerification Needed




Revision [25419]

Edited on 2008-10-08 18:48:47 by Deimos

Additions:
Verification NeededVerification NeededVerification Needed
In a case where a player fulfills the conditions for multiple awards, one is chosen "at random" by taking the modulo of the score by the number of awards available.
For example, if a player is eligible for Flawless and Solo Legend, they will receive Flawless with an an even score, and Solo Legend with an odd score.
Verification NeededVerification NeededVerification Needed




Revision [25400]

Edited on 2008-10-08 18:37:42 by Deimos

Additions:
Condition: Had a higher notes-hit percentage than any other band member.
Condition: Had a higher streak than any other band member.
Condition: Hit 95% or greater on a solo, but not 100%. Verification Needed (any solo, the last solo in the song, or all solos?)
Condition: Hit 100% on a solo. Verification Needed (any solo, the last solo in the song, or all solos?)


Deletions:
Condition: Had the highest notes-hit percentage in the band.
Condition: Had the highest streak in the band.
Condition: Hit 95% or greater on a solo, but not 100%.
Condition: Hit 100% on a solo.




Revision [25369]

Edited on 2008-10-08 18:10:11 by Deimos

Additions:
Condition: Bass player that only used up-strums.


Deletions:
Condition: Bass player that up-strummed all notes they hit.




Revision [25366]

Edited on 2008-10-08 18:06:43 by Deimos

Additions:





Revision [25365]

Edited on 2008-10-08 18:05:47 by Deimos

Additions:
Condition: Saved more failed band members than anyone else.


Deletions:
Condition: Saved more failed band members than anyone else. Verification Needed




Revision [25361]

The oldest known version of this page was edited on 2008-10-08 18:05:13 by Deimos

Performance Awards


Performance Awards are assigned to band members in Rock Band and Rock Band 2 at the end of a song, related to particular conditions being fulfilled by their performance.

Savior

Condition: Saved a failed band member.

Band Savior

Condition: Saved more failed band members than anyone else. Verification Needed

Top Performer

Condition: Had the highest notes-hit percentage in the band.

Longest Streak

Condition: Had the highest streak in the band.

Spirited Survivor

Condition: Failed twice, but was not currently failed when the song ended.

Unconscious

Condition: Failed three times.

Serious Skills

Condition: 95% or greater notes-hit percentage, but not 100%.

Flawless

Condition: 100% notes-hit percentage.

Energy Hoarder

Condition: Ended the song with a full bar of Overdrive, and did not ever deploy Overdrive during the song.

Authentic Strummer

Condition: Bass player that up-strummed all notes they hit.

Most Gutsy

Condition: Played on a higher difficulty than any other band member, and had a lower notes-hit percentage than any other band member.

Most Energy

Condition: Deployed Overdrive more than any other band member.

Awesome Solo

Condition: Hit 95% or greater on a solo, but not 100%.

Solo Legend

Condition: Hit 100% on a solo.

Steady Eddie

Condition: Bass player that held a streak longer than 90% of the notes in the song.
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