Additions:
notes="1st activation: Tip of the SP phrase. 80% squeeze back-end. Make sure that you activate at the end of the SP hold and not on the next note if you want maximum ticks.
2nd activation: NN. This one is tricky because you don't want to lose any points but that means that you can't early whammy the next phrase. Try to get SP to run out just on the note and ignore early whammying the next phrase.
3rd activation: Halfway before the NN. This one is nothing hard.
4th activation: 2nd yellow. 80% squeeze front and back-end. This is a really hard squeeze that requires great early whammy, a great front end and a great back end. As far as I know no one has hit this. If you want to play it safe move it back one note and get ticks instead.
5th activation: NN. 80% squeeze front-end. This is a regular tick squeeze."
credit="debr5836/tma. Text path by Voidedalive2x."}}
Deletions:
notes="1st activation: Make sure that you activate at the end of the SP hold and not on the next note if you want maximum ticks.
2nd activation: This one is tricky because you don't want to lose any points but that means that you can't early whammy the next phrase. Try to get SP to run out just on the note and ignore early whammying the next phrase.
3rd activation: This one is nothing hard.
4th activation: This is a really hard squeeze that requires great early whammy, a great front end and a great back end. As far as I know no one has hit this. If you want to play it safe move it back one note and get ticks instead.
5th activation: This is a regular tick squeeze."
credit="debr5836/tma"}}
Additions:
4th activation: This is a really hard squeeze that requires great early whammy, a great front end and a great back end. As far as I know no one has hit this. If you want to play it safe move it back one note and get ticks instead.
Deletions:
4th activation: This is a really hard squeeze that requires great early whammy, a great front end and a great back end. As far as I know no one has hit this.
label="Bigger Squeeze"
score="158064"
image="
http://slowhero.moto-coda.org/gh-ps2/medium/aceofspades.bigger-squeeze.best.png∞"
2nd activation: This one is tricky because you don't want to lose any points but that means that you can't early whammy the next phrase. Try to get SP to run out just on the note and ignore early whammying the next phrase.
3rd activation: This is nothing hard.
4th activation: This is a regular tick squeeze
Additions:
notes="1st activation: Make sure that you activate at the end of the SP hold and not on the next note if you want maximum ticks.
2nd activation: This one is tricky because you don't want to lose any points but that means that you can't early whammy the next phrase. Try to get SP to run out just on the note and ignore early whammying the next phrase.
3rd activation: This one is nothing hard.
4th activation: This is a really hard squeeze that requires great early whammy, a great front end and a great back end. As far as I know no one has hit this.
5th activation: This is a regular tick squeeze."
notes="1st activation: Make sure that you activate at the end of the SP hold and not on the next note if you want maximum ticks.
2nd activation: This one is tricky because you don't want to lose any points but that means that you can't early whammy the next phrase. Try to get SP to run out just on the note and ignore early whammying the next phrase.
3rd activation: This is nothing hard.
4th activation: This is a regular tick squeeze
5th activation: This is a regular tick squeeze."
Deletions:
notes="For the first act make sure that you activate at the end of the SP hold and not on the next note if you want maximum ticks.
The second act is tricky because you don't want to lose any points but that means that you can't early whammy the next phrase. Try to get SP to run out just on the note and ignore early whammying the next phrase.
Third act is nothing hard.
Fourth act is a really hard squeeze that requires great early whammy, a great front end and a great back end. As far as I know no one has hit this.
Fifth act is a regular tick squeeze."
notes="For the first act make sure that you activate at the end of the SP hold and not on the next note if you want maximum ticks.
The second act is tricky because you don't want to lose any points but that means that you can't early whammy the next phrase. Try to get SP to run out just on the note and ignore early whammying the next phrase.
Third act is nothing hard.
Fourth and fifth acts are regular tick squeezes."
Additions:
notes="For the first act make sure that you activate at the end of the SP hold and not on the next note if you want maximum ticks.
The second act is tricky because you don't want to lose any points but that means that you can't early whammy the next phrase. Try to get SP to run out just on the note and ignore early whammying the next phrase.
Third act is nothing hard.
Fourth act is a really hard squeeze that requires great early whammy, a great front end and a great back end. As far as I know no one has hit this.
Fifth act is a regular tick squeeze."
credit="debr5836/tma"}}
label="Bigger Squeeze"
score="158064"
image="
http://slowhero.moto-coda.org/gh-ps2/medium/aceofspades.bigger-squeeze.best.png∞"
notes="For the first act make sure that you activate at the end of the SP hold and not on the next note if you want maximum ticks.
The second act is tricky because you don't want to lose any points but that means that you can't early whammy the next phrase. Try to get SP to run out just on the note and ignore early whammying the next phrase.
Third act is nothing hard.
Fourth and fifth acts are regular tick squeezes."
credit="debr5836/tma"}}
Deletions:
credit="debr5836"}}
Additions:
Nearly Ideal Path
Est. Score: 158,232
Instrument |
Path Short |
Notes |
Credit |
Guitar |
1-2-3-3-2-ES1 |
|
debr5836 |
|
Cutoffs
Base Score: 29,640
4-star cutoff: 59,280
5-star cutoff: 88,920
6-star cutoff: 118,560
7-star cutoff: 148,200
8-star cutoff: 177,840
9-star cutoff: 207,480
Deletions:
No differences.
No differences.
No differences.
No differences.
No differences.
No differences.
No differences.
Deletions:
Cutoffs
Base Score: 29,640
4-star cutoff: 59,280
5-star cutoff: 88,920
6-star cutoff: 118,560
7-star cutoff: 148,200
8-star cutoff: 177,840
9-star cutoff: 207,480
Additions:
Cutoffs
Base Score: 29,640
4-star cutoff: 59,280
5-star cutoff: 88,920
6-star cutoff: 118,560
7-star cutoff: 148,200
8-star cutoff: 177,840
9-star cutoff: 207,480
Deletions:
Additions:
Deletions:
Additions:
Deletions:
Lazy Whammy:∞
1 - Just before NN
2 - NN
3 - 2nd G
3 - 4th B
2 - NN
ES1
No Squeeze:∞
1 - Just before NN
2 - NN
3 - NN
3 - 3rd B
2 - NN
ES1
Big Squeeze:∞
1 - Just before NN
2 - NN
3 - NN
3 - 3rd B
2 - NN
ES1
Bigger Squeeze:∞
1 - Just before NN
2 - NN
3 - NN (Don't squeeze)
3 - 3rd B
2 - NN
ES1
Nearly Ideal:∞
1 - Just before NN
2 - NN
3 - NN (Don't squeeze)
3 - 2nd Y
2 - NN
ES1
Upper Bound:∞
1 - NN
2 - NN
3 - NN (Don't squeeze)
3 - 2nd Y
2 - NN
ES1
Additions:
Lazy Whammy:∞
1 - Just before NN
2 - NN
3 - 2nd G
3 - 4th B
2 - NN
ES1
No Squeeze:∞
1 - Just before NN
2 - NN
3 - NN
3 - 3rd B
2 - NN
ES1
Big Squeeze:∞
1 - Just before NN
2 - NN
3 - NN
3 - 3rd B
2 - NN
ES1
Bigger Squeeze:∞
1 - Just before NN
2 - NN
3 - NN (Don't squeeze)
3 - 3rd B
2 - NN
ES1
Nearly Ideal:∞
1 - Just before NN
2 - NN
3 - NN (Don't squeeze)
3 - 2nd Y
2 - NN
ES1
Upper Bound:∞
1 - NN
2 - NN
3 - NN (Don't squeeze)
3 - 2nd Y
2 - NN
ES1
Song Infobox
Song Information |
Song |
Ace Of Spades |
Game Information |
Game |
Guitar Hero |
Platform(s) |
PS2 |
Tier |
Fret-Burners |
Difficulty |
Medium |
Chart Information |
Chart |
Link |
Total Notes |
412 |
Base Score |
29,640 |
ScoreHero Stats |
Top Score |
158,360 by Doughboy |
# Scores |
1,650 |
3* |
111 |
4* |
123 |
5* |
727 |
6* |
463 |
7* |
211 |
100% |
338 |
FCs |
315 |
|
Ace Of Spades - GH1 - Solo - Medium