Additions:
Turboexpress
Currently, this mod is completed, and is ready for use.
Deletions:
Currently, this mod is completed, with minor debugging still being made, but I would say that it is ready for use.
Additions:
Note, this will NOT work for an RB2 drum kit. I am working on a modification that will allow it to work.
Deletions:
test edit.
-sully
Additions:
test edit.
-sully
Additions:
1 x Apple 2e Enhanced
Deletions:
1 x Apple ""e Enhanced
Additions:
1 x Apple ""e Enhanced
Deletions:
1 x Apple e Enhanced
Additions:
When the pedal is open, the yellow cymbal is routed to the yellow pad, as is normal.
When the pedal is depressed, the yellow cymbal is routed to the red pad.
Additions:
This simply allows you to control whether your yellow cymbal (hi-hat), is routed to the yellow drum pad (for normal/most songs), or to the red pad (for songs with extended/continuous hi-hat runs,
Run to the Hills,∞ Orange Crush,∞ Everlong,∞ etc.
Deletions:
This simply allows you to control whether your yellow cymbal (hi-hat), is routed to the yellow drum pad (for normal/most songs), or to the red pad (for songs with extended/continuous hi-hat runs,
Run to the Hills∞,
Orange Crush∞,
Everlong∞, etc.
Additions:
This simply allows you to control whether your yellow cymbal (hi-hat), is routed to the yellow drum pad (for normal/most songs), or to the red pad (for songs with extended/continuous hi-hat runs,
Run to the Hills∞,
Orange Crush∞,
Everlong∞, etc.
Deletions:
This simply allows you to control whether your yellow cymbal (hi-hat), is routed to the yellow drum pad (for normal/most songs), or to the red pad (for songs with extended/continuous hi-hat runs,
Run to the Hills∞,
Orange Crush∞,
Everlong∞
, etc.
Additions:
Stock Drum Pads Mesh Heads
Forum Thread∞
Forum Thread∞
Hi-Hat Switcher Pedal
Click here for full size∞
Forum Thread∞
As you may know, Harmonix charts extended runs on the hi-hat to the red drum pad, not the yellow, which is normally used for the hi-hat.
This simply allows you to control whether your yellow cymbal (hi-hat), is routed to the yellow drum pad (for normal/most songs), or to the red pad (for songs with extended/continuous hi-hat runs,
Run to the Hills∞,
Orange Crush∞,
Everlong∞
, etc.
Deletions:
Additions:
About me:
M 5'10"
Location: University of Dayton, OH
Major: Computer Engineering Technology
Interests (Besides GH/RB): Designing, building, and modifying circuitry. Computer/Console gaming, coding, Vintage gaming/collecting, Anime, Manga
Systems I own:
Vintage Computers
2 x Atari 2600
1 x Atari 5200
1 x Atari 400
1 x Atari 800XL
1 x Atari 600XL
1 x Atari 65XE
1 x Commodore 64
1 x Apple
e Enhanced
1 x Macintosh SE
Numerous 486, Pentium 1, 2, and 3 PCs
Consoles:
1 x Sega Master System
2 x Sega Genesis
1 x Sega Dreamcast
3 x NES (1 Toploader)
1 x SNES
2 x N64
2 x Gamecube
1 x Wii
1 x Phillips CD-i
6 x PSX (2 with Mod Chips)
3 x PS2 (2 Phats, 1 Slim)
1 x PS3 (20GB)
1 x XboX
Handhelds:
Nintendo Gameboy
Nintendo Gameboy Advance SP
Nintendo DS
Sega Game Gear
Sony PSP Slim (With Custom Firmware 5.00 M33-3)
More to come, tired of updating for now, lol.
Deletions:
Additions:
Additions:
Mods I have created/worked on.
The Stock Drum Pads Mesh Heads Mod∞
This mod allows one to have mesh drum heads, (for ultimate rebound and silence), on the RB1/RB2 drum kit, with few additional parts, and more importantly, without have to route your own wooden drum rims, as is required for
Mikejl46's homemade rock band drums∞.
Currently, this mod is completed, with minor debugging still being made, but I would say that it is ready for use.