Performance Awards
Performance Awards are assigned to band members in
Game_RockBand Rock Band∞ and
Game_RockBand2 Rock Band 2∞ at the end of a song, related to particular conditions being fulfilled by their performance.
In a case where a player fulfills the conditions for multiple awards, one is chosen "at random" by taking the modulo of the score by the number of awards available, and using that as the index into the array containing all their possible awards. Awards are added into the array in the same order they are listed below.
For example, if a player is eligible for Flawless and Solo Legend (by getting 100% on a song with a solo on guitar), they will receive Flawless with an an even score, and Solo Legend with an odd score.
Savior
Condition: Saved a failed band member.
Band Savior
Condition: Saved more failed band members than anyone else.
Top Performer
Condition: Had a higher notes-hit percentage than any other band member.
Longest Streak
Condition: Had a higher streak than any other band member.
Spirited Survivor
Condition: Failed twice, but was not currently failed when the song ended.
Unconscious
Condition: Failed three times.
Serious Skills
Condition: 95% or greater notes-hit percentage, but not 100%.
Flawless
Condition: 100% notes-hit percentage.
Energy Hoarder
Condition: Ended the song with a full bar of
Overdrive, and did not ever deploy
Overdrive during the song.
Authentic Strummer
Condition: Bass player that only used up-strums.
Most Energy
Condition: Deployed
Overdrive more than any other band member.
Most Gutsy
Condition: Played on a higher difficulty than any other band member, and had a lower notes-hit percentage than any other band member.
Awesome Solo
Condition: Hit 95% or greater on any solo in the song, but not 100%.
Solo Legend
Condition: Hit 100% on any solo in the song.
Steady Eddie
Condition: Bass player that held a streak longer than 90% of the notes in the song.
Category:
CategoryGameMechanics
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