Game: Guitar Hero III: Legends of Rock
Release Dates
North America
October 28, 2007 (PS2, PS3, 360, Wii)
November 12, 2007 (PC)
Europe
November 7, 2007 (PS2, PS3, 360, Wii)
November 30, 2007 (PC)
Australia
November 23, 2007 (PS2, PS3, 360, Wii)
April 26, 2008 (PC)
'Guitar Hero III: Legends of Rock
' is the fourth game and second true sequel in the
Guitar Hero series, released on October 28, 2007 in North America, on November 7, 2007 in Australia, and on November 23, 2007 in Europe. It is the first game in the series to be developed by Neversoft, as previous
Guitar Hero games were created by Harmonix before the series was handed over to Activision and Neversoft.
Gameplay
Guitar Hero III retains much of the same gameplay as the previous titles in the series; players still use a specially designed guitar controller to play along with colored gems scrolling down the middle of the screen while the band in the background reflects the performance. There are many small differences, mostly made to how the notes are played. These differences include the gems now being able to be
Hammer-ons Hammered On and Pulled Off∞ to better imitate how an actual guitarist would play the song. The timing window has also been extended, making for generally easier squeezes. Also, for HOPOs, instead of having to press the fret only when the gem comes down, players can now hit the fret at any time before it's played, as long as they are still holding it when the gem falls into the notecatcher. Also, there is no option for a Multiplayer Quick Play, besides a patch released for the Xbox 360 version of the game.
Controllers
Four of the systems feature wireless controllers. The seventh generation consoles (
PlayStation 3,
Wii, and
Xbox 360) have
Gibson Les Paul controllers, while the
PlayStation 2 version features a black
Kramer Striker, and the Windows and Macintosh versions feature a wired
GibsonX-Plorer Gibson X-plorer∞. The
Wii port is somewhat unique in that the Wii Remote must be inserted into the guitar controller, and utilizes the Wii Remote's miniature speaker and rumble feature.
Battle Mode
Battle Mode is an exciting prominent new feature. It is a new multiplayer option, and also plays an important role in Career Mode. After a certain encore is finished, a famous guitarist comes out from backstage and challenges the player to a guitar duel, and two fretboards appear (one for the player, the other for the challenger). During the mode, the two charts alternate solo sections. Certain note sequences are designated as battles notes that give the player power-ups if every note is played without overstrumming. In order to win this mode, the player must use the power-ups to make the opponent fail out. There are eight power-ups that can be used, two of which break the opponent's guitar, preventing them from playing until they have performed a task to "fix" their guitar, and three of which make it more difficult to hit notes for a given time. These power-ups are:
- Amp Overload – Causes the notes to flash on and off, and the fretboard to shake. Its icon is a thunderbolt.
- Broken Whammy – Forces the opponent to tilt the whammy bar repeatedly until they can play again. Its icon is a wavy line.
- Broken String – Forces the opponent to press a fret button repeatedly until they can play again. It's icon is a pair of scissors.
- Death Drain – Quickly lowers the opponent's Rock Meter, regardless of how successful they are playing. Only used in Sudden Death. Its icon is skulls with bones.
- Difficulty Up – Changes the opponent's chart to the next higher difficulty, taking a moment before doing so. Its icon is a cross.
- Double Notes – Adds one gem to all the notes (except 3-note chords), taking a moment before doing so. Its icon is two 16th notes.
- Lefty Flip – Reverses the fretboard. Its icon is an upside-down smiley face.
- Power-Up Steal – Takes the opponent's power-up, if they have one. If not, the power-up is lost. Its icon is a hand.
If the player can beat the boss, that character will be made available for purchase as a playable character in the store, and he will play the encore (usually a song which that character has performed in real life) along with the player. The three boss battles are:
In the career setlist, for the boss battles, it is only noted whether the player has beaten the boss, and not how many stars or what score were obtained, as there is no multiplier. Before the free Boss Battles downloadable song pack was released, there was no way to play these boss battle songs in the Practice, Quick Play, or Multiplayer modes.
Characters
Neversoft lead developer Alan Flores revealed that
Guitar Hero III has a cast of thirteen characters. Characters returning from previous titles are
Johnny Napalm,
Judy Nails,
Axel Steel,
Izzy Sparks,
Casey Lynch,
Lars Ümlaüt, and
Xavier Stone;
Midori is an original playable character that can be selected. Additionally, each system has two additional playable characters that can be unlocked: the
Wii and
PlayStation 2 versions include
Metalhead and
Elroy Budvis, while the
PlayStation 3, PC, and
Xbox 360 versions include the
God of Rock and the
Grim Ripper.
In addition, the player can unlock the three boss characters:
Tom Morello,
Slash, and
Lou, once they have completed their respective boss battles in Career mode. While
Bret Michaels appears in the game and sings specific songs, he is not a playable character in the game without use of a code. Michaels is only included in the
PlayStation 3 and
Xbox 360 versions of the game, and only available after entering a
Cheat Code.
Venues
- Backyard Bash
- Mitch's Moose Lounge
- Video Shoot
- Ye Olde Royal Odeon
- Shanker's Island
- Desert Rock Tour
- Kaiju Megadome
- Lou's Inferno
Criticisms
Guitar Hero III: Legends of Rock has been criticized on
ScoreHero because the timing window was extended. The
Hammer-ons hammeron∞ front-end
window became infinite and had a similar back-end
window to regular notes, this meant if you held down the corresponding fret before the note came, the note would automatically hit when it passed over the target(?). This made strumming
Hammer-ons hammerons and pulloffs∞ more tricky, as the game would often register the HOPO before the strum, causing the player to overstrum. This makes a drastic change from
Game_GuitarHeroII Guitar Hero II∞ and Game_GuitarHeroEncoreRocksThe80s Guitar Hero Encore: Rocks the 80s, which had identical timing and hammer-on windows. It has also been criticized for having a large amount of three note chords (most noticeable in
Song_GH3_BeforeIForget Before I Forget∞ and
Song_GH3_3sAnd7s 3's and 7's∞).
The PC version of Legends of Rock is disliked by many as it has high system requirements and runs poorly on most systems. It isn't the only platform to have technical difficulties however, as the
PS2 experiences some lag if you activate
star power in particularly busy areas without
hyperspeed and the
Wii's fretboard is partially transparent.
Category:
CategoryGames
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